Allow HW accleration to be activated on demand.
This CL adds a debugging preference that allows developers to
enable/disable Open GL rendering on demand. The setting change
does not take effect until the browser is restarted.
bug: 3185844
Change-Id: Ifcf5a7b7d4ddbf02a649a28c4f462e2da3f34bb6
diff --git a/src/com/android/browser/BrowserSettings.java b/src/com/android/browser/BrowserSettings.java
index 99de9dc..44842be 100644
--- a/src/com/android/browser/BrowserSettings.java
+++ b/src/com/android/browser/BrowserSettings.java
@@ -115,6 +115,7 @@
private boolean tracing = false;
private boolean lightTouch = false;
private boolean navDump = false;
+ private boolean hardwareAccelerated = false;
// By default the error console is shown once the user navigates to about:debug.
// The setting can be then toggled from the settings menu.
@@ -446,6 +447,12 @@
navDump = p.getBoolean("enable_nav_dump", navDump);
userAgent = Integer.parseInt(p.getString("user_agent", "0"));
}
+
+ // This setting can only be modified when the debug settings have been
+ // enabled but it is read and used by the browser at startup so we must
+ // initialize it regardless of the status of the debug settings.
+ hardwareAccelerated = p.getBoolean("enable_hardware_accel", hardwareAccelerated);
+
// JS flags is loaded from DB even if showDebugSettings is false,
// so that it can be set once and be effective all the time.
jsFlags = p.getString("js_engine_flags", "");
@@ -519,6 +526,10 @@
return navDump;
}
+ public boolean isHardwareAccelerated() {
+ return hardwareAccelerated;
+ }
+
public boolean showDebugSettings() {
return showDebugSettings;
}