Add a registerSystemDefaultNetworkCallback method.

This method allows internal components to track the system
default network. This differs from registerDefaultNetworkCallback
because that method sends callbacks for the default network for
the UID that called it. This may not be the system default
network, for example, when a VPN is up and applies to the UID.

Bug: 173331190
Test: new unit tests in ConnectivityServiceTest
Test: new unit tests in ConnectivityManagerTest
Test: new CTS tests in ConnectivityServiceTest
Test: new CTS tests in HostsideVpnTests in other CL in this topic
Change-Id: Id02748a2183f71b71ff2a53a580466b9dcecaa93
diff --git a/framework/src/android/net/ConnectivityManager.java b/framework/src/android/net/ConnectivityManager.java
index d04a5be..0976b75 100644
--- a/framework/src/android/net/ConnectivityManager.java
+++ b/framework/src/android/net/ConnectivityManager.java
@@ -21,6 +21,7 @@
 import static android.net.NetworkRequest.Type.LISTEN;
 import static android.net.NetworkRequest.Type.REQUEST;
 import static android.net.NetworkRequest.Type.TRACK_DEFAULT;
+import static android.net.NetworkRequest.Type.TRACK_SYSTEM_DEFAULT;
 import static android.net.QosCallback.QosCallbackRegistrationException;
 
 import android.annotation.CallbackExecutor;
@@ -3721,7 +3722,8 @@
         printStackTrace();
         checkCallbackNotNull(callback);
         Preconditions.checkArgument(
-                reqType == TRACK_DEFAULT || need != null, "null NetworkCapabilities");
+                reqType == TRACK_DEFAULT || reqType == TRACK_SYSTEM_DEFAULT || need != null,
+                "null NetworkCapabilities");
         final NetworkRequest request;
         final String callingPackageName = mContext.getOpPackageName();
         try {
@@ -4192,8 +4194,9 @@
     }
 
     /**
-     * Registers to receive notifications about changes in the system default network. The callbacks
-     * will continue to be called until either the application exits or
+     * Registers to receive notifications about changes in the application's default network. This
+     * may be a physical network or a virtual network, such as a VPN that applies to the
+     * application. The callbacks will continue to be called until either the application exits or
      * {@link #unregisterNetworkCallback(NetworkCallback)} is called.
      *
      * <p>To avoid performance issues due to apps leaking callbacks, the system will limit the
@@ -4206,7 +4209,7 @@
      * {@link #unregisterNetworkCallback(NetworkCallback)}.
      *
      * @param networkCallback The {@link NetworkCallback} that the system will call as the
-     *                        system default network changes.
+     *                        application's default network changes.
      *                        The callback is invoked on the default internal Handler.
      * @throws RuntimeException if the app already has too many callbacks registered.
      */
@@ -4216,10 +4219,46 @@
     }
 
     /**
+     * Registers to receive notifications about changes in the application's default network. This
+     * may be a physical network or a virtual network, such as a VPN that applies to the
+     * application. The callbacks will continue to be called until either the application exits or
+     * {@link #unregisterNetworkCallback(NetworkCallback)} is called.
+     *
+     * <p>To avoid performance issues due to apps leaking callbacks, the system will limit the
+     * number of outstanding requests to 100 per app (identified by their UID), shared with
+     * all variants of this method, of {@link #requestNetwork} as well as
+     * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}.
+     * Requesting a network with this method will count toward this limit. If this limit is
+     * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources,
+     * make sure to unregister the callbacks with
+     * {@link #unregisterNetworkCallback(NetworkCallback)}.
+     *
+     * @param networkCallback The {@link NetworkCallback} that the system will call as the
+     *                        application's default network changes.
+     * @param handler {@link Handler} to specify the thread upon which the callback will be invoked.
+     * @throws RuntimeException if the app already has too many callbacks registered.
+     */
+    @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE)
+    public void registerDefaultNetworkCallback(@NonNull NetworkCallback networkCallback,
+            @NonNull Handler handler) {
+        CallbackHandler cbHandler = new CallbackHandler(handler);
+        sendRequestForNetwork(null /* NetworkCapabilities need */, networkCallback, 0,
+                TRACK_DEFAULT, TYPE_NONE, cbHandler);
+    }
+
+    /**
      * Registers to receive notifications about changes in the system default network. The callbacks
      * will continue to be called until either the application exits or
      * {@link #unregisterNetworkCallback(NetworkCallback)} is called.
      *
+     * This method should not be used to determine networking state seen by applications, because in
+     * many cases, most or even all application traffic may not use the default network directly,
+     * and traffic from different applications may go on different networks by default. As an
+     * example, if a VPN is connected, traffic from all applications might be sent through the VPN
+     * and not onto the system default network. Applications or system components desiring to do
+     * determine network state as seen by applications should use other methods such as
+     * {@link #registerDefaultNetworkCallback(NetworkCallback, Handler)}.
+     *
      * <p>To avoid performance issues due to apps leaking callbacks, the system will limit the
      * number of outstanding requests to 100 per app (identified by their UID), shared with
      * all variants of this method, of {@link #requestNetwork} as well as
@@ -4233,20 +4272,19 @@
      *                        system default network changes.
      * @param handler {@link Handler} to specify the thread upon which the callback will be invoked.
      * @throws RuntimeException if the app already has too many callbacks registered.
+     *
+     * @hide
      */
-    @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE)
-    public void registerDefaultNetworkCallback(@NonNull NetworkCallback networkCallback,
+    @SystemApi(client = MODULE_LIBRARIES)
+    @SuppressLint({"ExecutorRegistration", "PairedRegistration"})
+    @RequiresPermission(anyOf = {
+            NetworkStack.PERMISSION_MAINLINE_NETWORK_STACK,
+            android.Manifest.permission.NETWORK_SETTINGS})
+    public void registerSystemDefaultNetworkCallback(@NonNull NetworkCallback networkCallback,
             @NonNull Handler handler) {
-        // This works because if the NetworkCapabilities are null,
-        // ConnectivityService takes them from the default request.
-        //
-        // Since the capabilities are exactly the same as the default request's
-        // capabilities, this request is guaranteed, at all times, to be
-        // satisfied by the same network, if any, that satisfies the default
-        // request, i.e., the system default network.
         CallbackHandler cbHandler = new CallbackHandler(handler);
         sendRequestForNetwork(null /* NetworkCapabilities need */, networkCallback, 0,
-                TRACK_DEFAULT, TYPE_NONE, cbHandler);
+                TRACK_SYSTEM_DEFAULT, TYPE_NONE, cbHandler);
     }
 
     /**