Remove Frame, merge shadow and quick representations.

Change-Id: I5ae03a5e52111792d2df7e83cbd89ab25777844b
diff --git a/src/oat/runtime/arm/context_arm.cc b/src/oat/runtime/arm/context_arm.cc
index 50c386f..2959ef6 100644
--- a/src/oat/runtime/arm/context_arm.cc
+++ b/src/oat/runtime/arm/context_arm.cc
@@ -33,18 +33,19 @@
 #endif
 }
 
-void ArmContext::FillCalleeSaves(const Frame& fr) {
+void ArmContext::FillCalleeSaves(const StackVisitor& fr) {
   Method* method = fr.GetMethod();
   uint32_t core_spills = method->GetCoreSpillMask();
   uint32_t fp_core_spills = method->GetFpSpillMask();
   size_t spill_count = __builtin_popcount(core_spills);
   size_t fp_spill_count = __builtin_popcount(fp_core_spills);
+  size_t frame_size = method->GetFrameSizeInBytes();
   if (spill_count > 0) {
     // Lowest number spill is furthest away, walk registers and fill into context
     int j = 1;
     for (int i = 0; i < 16; i++) {
       if (((core_spills >> i) & 1) != 0) {
-        gprs_[i] = fr.LoadCalleeSave(spill_count - j);
+        gprs_[i] = fr.LoadCalleeSave(spill_count - j, frame_size);
         j++;
       }
     }
@@ -54,7 +55,7 @@
     int j = 1;
     for (int i = 0; i < 32; i++) {
       if (((fp_core_spills >> i) & 1) != 0) {
-        fprs_[i] = fr.LoadCalleeSave(spill_count + fp_spill_count - j);
+        fprs_[i] = fr.LoadCalleeSave(spill_count + fp_spill_count - j, frame_size);
         j++;
       }
     }