Add ELF loader to OatFile.

Change-Id: I062c3cc78ff9a35d0efcbc9451e7e7ccb055667b
diff --git a/src/dalvik_system_DexFile.cc b/src/dalvik_system_DexFile.cc
index a4b270d..3ada9f4 100644
--- a/src/dalvik_system_DexFile.cc
+++ b/src/dalvik_system_DexFile.cc
@@ -197,7 +197,8 @@
   // A user build looks like this, and it will have no classes.dex in
   // the input for checksum validation.
   std::string oat_filename(OatFile::DexFilenameToOatFilename(filename.c_str()));
-  UniquePtr<const OatFile> oat_file(OatFile::Open(oat_filename, oat_filename, NULL));
+  UniquePtr<const OatFile> oat_file(
+      OatFile::Open(oat_filename, oat_filename, NULL, OatFile::kRelocNone));
   if (oat_file.get() != NULL && oat_file->GetOatDexFile(filename.c_str()) != NULL) {
     if (debug_logging) {
       LOG(INFO) << "DexFile_isDexOptNeeded ignoring precompiled file: " << filename.c_str();
@@ -207,7 +208,8 @@
 
   // Check if we have an oat file in the cache
   std::string cache_location(GetArtCacheFilenameOrDie(oat_filename));
-  oat_file.reset(OatFile::Open(cache_location, oat_filename, NULL));
+  oat_file.reset(
+      OatFile::Open(cache_location, oat_filename, NULL, OatFile::kRelocNone));
   if (oat_file.get() == NULL) {
     LOG(INFO) << "DexFile_isDexOptNeeded cache file " << cache_location
               << " does not exist for " << filename.c_str();