Revert "Avoid scratch register exhaustion during ARM64 stack slot moves."

Checker test fails.
Bug: 32545705

This reverts commit 4ec76d28f0f808117272134347abf828eea80b91.

Change-Id: Ief14978596341399404c504ec4ca6b68c54fd63c
diff --git a/compiler/optimizing/code_generator_arm64.cc b/compiler/optimizing/code_generator_arm64.cc
index 5c33fe1..13616db 100644
--- a/compiler/optimizing/code_generator_arm64.cc
+++ b/compiler/optimizing/code_generator_arm64.cc
@@ -1533,17 +1533,8 @@
       DCHECK(source.IsStackSlot() || source.IsDoubleStackSlot());
       DCHECK(source.IsDoubleStackSlot() == destination.IsDoubleStackSlot());
       UseScratchRegisterScope temps(GetVIXLAssembler());
-      // Use any scratch register (a core or a floating-point one)
-      // from VIXL scratch register pools as a temporary.
-      //
-      // We used to only use the FP scratch register pool, but in some
-      // rare cases the only register from this pool (D31) would
-      // already be used (e.g. within a ParallelMove instruction, when
-      // a move is blocked by a another move requiring a scratch FP
-      // register, which would reserve D31). To prevent this issue, we
-      // ask for a scratch register of any type (core or FP).
-      CPURegister temp =
-          temps.AcquireCPURegisterOfSize(destination.IsDoubleStackSlot() ? kXRegSize : kWRegSize);
+      // There is generally less pressure on FP registers.
+      FPRegister temp = destination.IsDoubleStackSlot() ? temps.AcquireD() : temps.AcquireS();
       __ Ldr(temp, StackOperandFrom(source));
       __ Str(temp, StackOperandFrom(destination));
     }