Use dex cache from compilation unit in RTP.

Avoid calling the costly ClassLinker::FindDexCache() from
reference type propagation when the dex cache from the
compilation unit will do, i.e. almost always. Compiling
the Nexus 5 boot image on host under perf(1) shows that
the FindDexCache() hits drop from about 0.2% to almost
nothing, though enabling inlining for the boot image will
increase it a bit to 0.03% due to unavoidable calls from
the inliner.

Also clean up the ScopedObjectAccess usage a bit.

Change-Id: I426a5f9f5da9e64fad2ea57654240789a48d3871
diff --git a/compiler/optimizing/nodes.h b/compiler/optimizing/nodes.h
index dc5a8fa..7fc39cb 100644
--- a/compiler/optimizing/nodes.h
+++ b/compiler/optimizing/nodes.h
@@ -169,7 +169,7 @@
     return handle.GetReference() != nullptr;
   }
 
-  bool IsValid() const SHARED_REQUIRES(Locks::mutator_lock_) {
+  bool IsValid() const {
     return IsValidHandle(type_handle_);
   }
 
@@ -1933,7 +1933,7 @@
   ReferenceTypeInfo GetReferenceTypeInfo() const {
     DCHECK_EQ(GetType(), Primitive::kPrimNot);
     return ReferenceTypeInfo::CreateUnchecked(reference_type_handle_,
-                                              GetPackedFlag<kFlagReferenceTypeIsExact>());;
+                                              GetPackedFlag<kFlagReferenceTypeIsExact>());
   }
 
   void AddUseAt(HInstruction* user, size_t index) {