Refactor spaces and add free list large object space
Added some more abstraction for spaces, we now have ContinuousSpaces and DiscontinousSpaces.
Added a free list version of large object space.
Performance should be better than the memory map version since we avoid creating more than
one memory map.
Added a cause for Gc which prints with the Gc message, dalvik has this as well.
Change-Id: Ie4aa6b204fbde7193e8305eb246158fae0444cc1
diff --git a/src/thread.cc b/src/thread.cc
index 15a4f1b..ba8763c 100644
--- a/src/thread.cc
+++ b/src/thread.cc
@@ -1860,12 +1860,15 @@
}
spill_shifts--; // wind back one as we want the last match
ref = reinterpret_cast<Object*>(GetGPR(spill_shifts));
+ if (ref != NULL) {
+ root_visitor_(ref, arg_);
+ }
} else {
ref = reinterpret_cast<Object*>(GetVReg(cur_quick_frame, code_item, core_spills,
fp_spills, frame_size, reg));
- }
- if (ref != NULL) {
- root_visitor_(ref, arg_);
+ if (ref != NULL) {
+ root_visitor_(ref, arg_);
+ }
}
}
}