Separate Malloc and MemMap ArenaPools
Make ArenaPool an abstract base class and leave MallocArenaPool
implementation with it. This enables arena_allocator to be free
of MemMap, Mutex, etc., in preparation to move the remaining collections
out of runtime/base to libartbase/base.
Bug: 22322814
Test: make -j 50 test-art-host
build and boot
Change-Id: Ief84dcbfb749165d9bc82000c6b8f96f93052422
diff --git a/compiler/exception_test.cc b/compiler/exception_test.cc
index f582341..c139fcf 100644
--- a/compiler/exception_test.cc
+++ b/compiler/exception_test.cc
@@ -20,6 +20,7 @@
#include "base/callee_save_type.h"
#include "base/enums.h"
#include "base/leb128.h"
+#include "base/malloc_arena_pool.h"
#include "class_linker.h"
#include "common_runtime_test.h"
#include "dex/code_item_accessors-inl.h"
@@ -67,7 +68,7 @@
fake_code_.push_back(0x70 | i);
}
- ArenaPool pool;
+ MallocArenaPool pool;
ArenaStack arena_stack(&pool);
ScopedArenaAllocator allocator(&arena_stack);
StackMapStream stack_maps(&allocator, kRuntimeISA);