Fix build. Remove unused declaration.
Change-Id: I3efef12c816518aa2753d7019de113e68966e760
diff --git a/src/compiler.cc b/src/compiler.cc
index 272ba9e..36e8d28 100644
--- a/src/compiler.cc
+++ b/src/compiler.cc
@@ -895,7 +895,7 @@
// classes found in the boot classpath. Since at runtime we will
// select the class from the boot classpath, do not attempt to resolve
// or compile it now.
-static bool SkipClass(const ClassLoader* class_loader,
+static bool SkipClass(ClassLoader* class_loader,
const DexFile& dex_file,
const DexFile::ClassDef& class_def) {
if (class_loader == NULL) {
@@ -1398,7 +1398,7 @@
}
void Compiler::CompileClass(CompilationContext* context, size_t class_def_index) {
- const ClassLoader* class_loader = context->GetClassLoader();
+ ClassLoader* class_loader = context->GetClassLoader();
const DexFile& dex_file = *context->GetDexFile();
const DexFile::ClassDef& class_def = dex_file.GetClassDef(class_def_index);
if (SkipClass(class_loader, dex_file, class_def)) {
@@ -1469,7 +1469,7 @@
}
void Compiler::CompileMethod(const DexFile::CodeItem* code_item, uint32_t access_flags,
- uint32_t method_idx, const ClassLoader* class_loader,
+ uint32_t method_idx, ClassLoader* class_loader,
const DexFile& dex_file) {
CompiledMethod* compiled_method = NULL;
uint64_t start_ns = NanoTime();