Remove ArtCode.
- Instead use OatQuickMethodHeader.
- Various cleanups now that we don't have all those
ArtMethod -> ArtCode -> OatQuickMethodHeader indirections.
As a consequence of this cleanup, exception handling got a bit
faster.
ParserCombinators benchmark (exception intensive) on x64: (lower is better)
Before:
ParserCombinators(RunTime): 1062500.0 us.
After:
ParserCombinators(RunTime): 833000.0 us.
Change-Id: Idac917b6f1b0dc254ad68fb3781cd61bccadb0f3
diff --git a/runtime/check_reference_map_visitor.h b/runtime/check_reference_map_visitor.h
index e897351..b9ea475 100644
--- a/runtime/check_reference_map_visitor.h
+++ b/runtime/check_reference_map_visitor.h
@@ -17,9 +17,9 @@
#ifndef ART_RUNTIME_CHECK_REFERENCE_MAP_VISITOR_H_
#define ART_RUNTIME_CHECK_REFERENCE_MAP_VISITOR_H_
-#include "art_code.h"
#include "art_method-inl.h"
#include "gc_map.h"
+#include "oat_quick_method_header.h"
#include "scoped_thread_state_change.h"
#include "stack_map.h"
@@ -54,7 +54,7 @@
void CheckReferences(int* registers, int number_of_references, uint32_t native_pc_offset)
SHARED_REQUIRES(Locks::mutator_lock_) {
- if (GetCurrentCode().IsOptimized(sizeof(void*))) {
+ if (GetCurrentOatQuickMethodHeader()->IsOptimized()) {
CheckOptimizedMethod(registers, number_of_references, native_pc_offset);
} else {
CheckQuickMethod(registers, number_of_references, native_pc_offset);
@@ -65,7 +65,7 @@
void CheckOptimizedMethod(int* registers, int number_of_references, uint32_t native_pc_offset)
SHARED_REQUIRES(Locks::mutator_lock_) {
ArtMethod* m = GetMethod();
- CodeInfo code_info = GetCurrentCode().GetOptimizedCodeInfo();
+ CodeInfo code_info = GetCurrentOatQuickMethodHeader()->GetOptimizedCodeInfo();
StackMapEncoding encoding = code_info.ExtractEncoding();
StackMap stack_map = code_info.GetStackMapForNativePcOffset(native_pc_offset, encoding);
uint16_t number_of_dex_registers = m->GetCodeItem()->registers_size_;
@@ -109,7 +109,7 @@
void CheckQuickMethod(int* registers, int number_of_references, uint32_t native_pc_offset)
SHARED_REQUIRES(Locks::mutator_lock_) {
ArtMethod* m = GetMethod();
- NativePcOffsetToReferenceMap map(GetCurrentCode().GetNativeGcMap(sizeof(void*)));
+ NativePcOffsetToReferenceMap map(GetCurrentOatQuickMethodHeader()->GetNativeGcMap());
const uint8_t* ref_bitmap = map.FindBitMap(native_pc_offset);
CHECK(ref_bitmap);
for (int i = 0; i < number_of_references; ++i) {