Clean up code info table layout

Previously:
Table layout was computed multiple places like stack_map_stream,
and getters. This made it difficult to add new stack map tables and
made the code hard to understand.

This change makes the table layout specified all inside of the code
info. Updating the layout only requires changing ComputeTableOffsets.

Changed the stack map inline info offset to be an index, so that it is
not require the inline infos are directly after the dex register table.

Oat file size for a large app: 94459576 -> 93882040 (-0.61%)

Updated oatdump and fixed a bug that was incorrectly computing the
register mask bytes.

Bug: 34621054

Test: test-art-host

Change-Id: I3a7f141e09d5a18bce2bc6c9439835244a22016e
diff --git a/runtime/quick_exception_handler.cc b/runtime/quick_exception_handler.cc
index bf99509..72e0500 100644
--- a/runtime/quick_exception_handler.cc
+++ b/runtime/quick_exception_handler.cc
@@ -441,7 +441,7 @@
           const uint8_t* addr = reinterpret_cast<const uint8_t*>(GetCurrentQuickFrame()) + offset;
           value = *reinterpret_cast<const uint32_t*>(addr);
           uint32_t bit = (offset >> 2);
-          if (bit < encoding.stack_mask_size_in_bits && stack_mask.LoadBit(bit)) {
+          if (bit < encoding.stack_mask.encoding.BitSize() && stack_mask.LoadBit(bit)) {
             is_reference = true;
           }
           break;