Use ScopedArenaAllocator for building HGraph.

Memory needed to compile the two most expensive methods for
aosp_angler-userdebug boot image:
  BatteryStats.dumpCheckinLocked() : 21.1MiB -> 20.2MiB
  BatteryStats.dumpLocked(): 42.0MiB -> 40.3MiB
This is because all the memory previously used by the graph
builder is reused by later passes.

And finish the "arena"->"allocator" renaming; make renamed
allocator pointers that are members of classes const when
appropriate (and make a few more members around them const).

Test: m test-art-host-gtest
Test: testrunner.py --host
Bug: 64312607
Change-Id: Ia50aafc80c05941ae5b96984ba4f31ed4c78255e
diff --git a/compiler/optimizing/stack_map_stream.h b/compiler/optimizing/stack_map_stream.h
index a574566..62ed7ee 100644
--- a/compiler/optimizing/stack_map_stream.h
+++ b/compiler/optimizing/stack_map_stream.h
@@ -223,7 +223,7 @@
                            size_t dex_register_locations_index) const;
   void CheckCodeInfo(MemoryRegion region) const;
 
-  ArenaAllocator* allocator_;
+  ArenaAllocator* const allocator_;
   const InstructionSet instruction_set_;
   ArenaVector<StackMapEntry> stack_maps_;