Add an abstraction over a compiled code.
That's just step 1, moving code-related functions of ArtMethod to
another class. That class is only a wrapper on an ArtMethod, but will
be changed to be a wrapper around compiled code.
Change-Id: I6f35fc06d37220558dff61691e51ae20066b0dd6
diff --git a/runtime/fault_handler.cc b/runtime/fault_handler.cc
index c3a9627..30a0983 100644
--- a/runtime/fault_handler.cc
+++ b/runtime/fault_handler.cc
@@ -20,6 +20,7 @@
#include <sys/mman.h>
#include <sys/ucontext.h>
+#include "art_code.h"
#include "art_method-inl.h"
#include "base/stl_util.h"
#include "mirror/class.h"
@@ -359,16 +360,17 @@
return false;
}
+ ArtCode art_code(method_obj);
+
// We can be certain that this is a method now. Check if we have a GC map
// at the return PC address.
if (true || kIsDebugBuild) {
VLOG(signals) << "looking for dex pc for return pc " << std::hex << return_pc;
- const void* code = Runtime::Current()->GetInstrumentation()->GetQuickCodeFor(method_obj,
- sizeof(void*));
- uint32_t sought_offset = return_pc - reinterpret_cast<uintptr_t>(code);
+ uint32_t sought_offset = return_pc -
+ reinterpret_cast<uintptr_t>(art_code.GetQuickOatEntryPoint(sizeof(void*)));
VLOG(signals) << "pc offset: " << std::hex << sought_offset;
}
- uint32_t dexpc = method_obj->ToDexPc(return_pc, false);
+ uint32_t dexpc = art_code.ToDexPc(return_pc, false);
VLOG(signals) << "dexpc: " << dexpc;
return !check_dex_pc || dexpc != DexFile::kDexNoIndex;
}