Move quick frame info to OatQuickMethodHeader.

Rename OatMethodHeader to OatQuickMethodHeader, move frame
info from OatMethodOffsets to OatQuickMethodHeader. Retrieve
the info from other places for non-quick methods (portable
compiled bytecode or jni stub, generic jni, runtime,
abstract and proxy).

This change has a libcore/ companion CL
  "Remove ArtMethod's quick fields for frame size and spills."
  https://android-review.googlesource.com/94164

Bug: 11767815
Change-Id: I0e31a7875d76732e1ec479c86b9b5ca01203507f
diff --git a/runtime/arch/arm/context_arm.cc b/runtime/arch/arm/context_arm.cc
index 0e1b25e..6a337b3 100644
--- a/runtime/arch/arm/context_arm.cc
+++ b/runtime/arch/arm/context_arm.cc
@@ -16,8 +16,9 @@
 
 #include "context_arm.h"
 
-#include "mirror/art_method.h"
+#include "mirror/art_method-inl.h"
 #include "mirror/object-inl.h"
+#include "quick/quick_method_frame_info.h"
 #include "stack.h"
 #include "thread.h"
 
@@ -42,17 +43,15 @@
 
 void ArmContext::FillCalleeSaves(const StackVisitor& fr) {
   mirror::ArtMethod* method = fr.GetMethod();
-  uint32_t core_spills = method->GetCoreSpillMask();
-  uint32_t fp_core_spills = method->GetFpSpillMask();
-  size_t spill_count = POPCOUNT(core_spills);
-  size_t fp_spill_count = POPCOUNT(fp_core_spills);
-  size_t frame_size = method->GetFrameSizeInBytes();
+  const QuickMethodFrameInfo frame_info = method->GetQuickFrameInfo();
+  size_t spill_count = POPCOUNT(frame_info.CoreSpillMask());
+  size_t fp_spill_count = POPCOUNT(frame_info.FpSpillMask());
   if (spill_count > 0) {
     // Lowest number spill is farthest away, walk registers and fill into context
     int j = 1;
     for (size_t i = 0; i < kNumberOfCoreRegisters; i++) {
-      if (((core_spills >> i) & 1) != 0) {
-        gprs_[i] = fr.CalleeSaveAddress(spill_count - j, frame_size);
+      if (((frame_info.CoreSpillMask() >> i) & 1) != 0) {
+        gprs_[i] = fr.CalleeSaveAddress(spill_count - j, frame_info.FrameSizeInBytes());
         j++;
       }
     }
@@ -61,8 +60,9 @@
     // Lowest number spill is farthest away, walk registers and fill into context
     int j = 1;
     for (size_t i = 0; i < kNumberOfSRegisters; i++) {
-      if (((fp_core_spills >> i) & 1) != 0) {
-        fprs_[i] = fr.CalleeSaveAddress(spill_count + fp_spill_count - j, frame_size);
+      if (((frame_info.FpSpillMask() >> i) & 1) != 0) {
+        fprs_[i] = fr.CalleeSaveAddress(spill_count + fp_spill_count - j,
+                                        frame_info.FrameSizeInBytes());
         j++;
       }
     }