Add support for floats and doubles.
- Follows Quick conventions.
- Currently only works with baseline register allocator.
Change-Id: Ie4b8e298f4f5e1cd82364da83e4344d4fc3621a3
diff --git a/compiler/optimizing/optimizing_unit_test.h b/compiler/optimizing/optimizing_unit_test.h
index 6dd53e5..5b693dd 100644
--- a/compiler/optimizing/optimizing_unit_test.h
+++ b/compiler/optimizing/optimizing_unit_test.h
@@ -68,8 +68,10 @@
}
// Create a control-flow graph from Dex instructions.
-inline HGraph* CreateCFG(ArenaAllocator* allocator, const uint16_t* data) {
- HGraphBuilder builder(allocator);
+inline HGraph* CreateCFG(ArenaAllocator* allocator,
+ const uint16_t* data,
+ Primitive::Type return_type = Primitive::kPrimInt) {
+ HGraphBuilder builder(allocator, return_type);
const DexFile::CodeItem* item =
reinterpret_cast<const DexFile::CodeItem*>(data);
HGraph* graph = builder.BuildGraph(*item);