Fix valgrind errors.
For now just stack allocate the code generator. Will think
about cleaning up the root problem later (CodeGenerator being an
arena object).
Change-Id: I161a6f61c5f27ea88851b446f3c1e12ee9c594d7
diff --git a/compiler/optimizing/code_generator.cc b/compiler/optimizing/code_generator.cc
index 7731e6e..2547a29 100644
--- a/compiler/optimizing/code_generator.cc
+++ b/compiler/optimizing/code_generator.cc
@@ -48,11 +48,11 @@
+ 1 /* current method */);
GenerateFrameEntry();
+ HGraphVisitor* location_builder = GetLocationBuilder();
+ HGraphVisitor* instruction_visitor = GetInstructionVisitor();
for (size_t i = 0, e = blocks.Size(); i < e; ++i) {
HBasicBlock* block = blocks.Get(i);
Bind(GetLabelOf(block));
- HGraphVisitor* location_builder = GetLocationBuilder();
- HGraphVisitor* instruction_visitor = GetInstructionVisitor();
for (HInstructionIterator it(block->GetInstructions()); !it.Done(); it.Advance()) {
HInstruction* current = it.Current();
current->Accept(location_builder);
@@ -77,10 +77,10 @@
block_labels_.SetSize(blocks.Size());
GenerateFrameEntry();
+ HGraphVisitor* instruction_visitor = GetInstructionVisitor();
for (size_t i = 0, e = blocks.Size(); i < e; ++i) {
HBasicBlock* block = blocks.Get(i);
Bind(GetLabelOf(block));
- HGraphVisitor* instruction_visitor = GetInstructionVisitor();
for (HInstructionIterator it(block->GetInstructions()); !it.Done(); it.Advance()) {
HInstruction* current = it.Current();
current->Accept(instruction_visitor);