Add HashSet::Reserve

Reserves enough room to insert n elements without expanding.
Motivation is to use this for cases where we know how many elements
will be inserted.

Change-Id: I3c51fc7f4601903411fc90b0f1bf270fe9a30919
diff --git a/runtime/base/hash_set.h b/runtime/base/hash_set.h
index 4819f06..95baa82 100644
--- a/runtime/base/hash_set.h
+++ b/runtime/base/hash_set.h
@@ -420,6 +420,19 @@
     Resize(Size() / max_load_factor_);
   }
 
+  // Reserve enough room to insert until Size() == num_elements without requiring to grow the hash
+  // set. No-op if the hash set is already large enough to do this.
+  void Reserve(size_t num_elements) {
+    size_t num_buckets = num_elements / max_load_factor_;
+    // Deal with rounding errors. Add one for rounding.
+    while (static_cast<size_t>(num_buckets * max_load_factor_) <= num_elements + 1u) {
+      ++num_buckets;
+    }
+    if (num_buckets > NumBuckets()) {
+      Resize(num_buckets);
+    }
+  }
+
   // To distance that inserted elements were probed. Used for measuring how good hash functions
   // are.
   size_t TotalProbeDistance() const {
@@ -488,6 +501,15 @@
     }
   }
 
+  // The hash set expands when Size() reaches ElementsUntilExpand().
+  size_t ElementsUntilExpand() const {
+    return elements_until_expand_;
+  }
+
+  size_t NumBuckets() const {
+    return num_buckets_;
+  }
+
  private:
   T& ElementForIndex(size_t index) {
     DCHECK_LT(index, NumBuckets());
@@ -543,10 +565,6 @@
     return emptyfn_.IsEmpty(ElementForIndex(index));
   }
 
-  size_t NumBuckets() const {
-    return num_buckets_;
-  }
-
   // Allocate a number of buckets.
   void AllocateStorage(size_t num_buckets) {
     num_buckets_ = num_buckets;