Hold dex caches live in class table

Prevents temporary dex caches being unloaded for the same dex file.
Usually this is OK, but if someone resolved a string in that dex
cache, it could leave stale pointers in BSS. Also it can use extra
memory in linear alloc if we allocate dex cache arrays multiple
times.

Bug: 29083330

(cherry picked from commit f284d448e3edd428b6ade473d0993028638b2064)

Change-Id: Ie1b0b0cf835a998e19227cbb90014011a6cd40c4
diff --git a/runtime/native/dalvik_system_DexFile.cc b/runtime/native/dalvik_system_DexFile.cc
index f30f7a6..8c7c966 100644
--- a/runtime/native/dalvik_system_DexFile.cc
+++ b/runtime/native/dalvik_system_DexFile.cc
@@ -278,9 +278,7 @@
       StackHandleScope<1> hs(soa.Self());
       Handle<mirror::ClassLoader> class_loader(
           hs.NewHandle(soa.Decode<mirror::ClassLoader*>(javaLoader)));
-      class_linker->RegisterDexFile(
-          *dex_file,
-          class_linker->GetOrCreateAllocatorForClassLoader(class_loader.Get()));
+      class_linker->RegisterDexFile(*dex_file, class_loader.Get());
       mirror::Class* result = class_linker->DefineClass(soa.Self(),
                                                         descriptor.c_str(),
                                                         hash,