Enable agent attaching during live phase
This is the ART part, the plumbing from VMDebug_attachAgent() to
actually loading the agent into the runtime.
Test: m test-art-host
Bug: 31682382
Change-Id: I3ccc67aa050c1f78278882128983686ed44ddec2
diff --git a/runtime/runtime.cc b/runtime/runtime.cc
index e8f41d4..4e600ae 100644
--- a/runtime/runtime.cc
+++ b/runtime/runtime.cc
@@ -1311,6 +1311,28 @@
return true;
}
+// Attach a new agent and add it to the list of runtime agents
+//
+// TODO: once we decide on the threading model for agents,
+// revisit this and make sure we're doing this on the right thread
+// (and we synchronize access to any shared data structures like "agents_")
+//
+void Runtime::AttachAgent(const std::string& agent_arg) {
+ ti::Agent agent(agent_arg);
+
+ int res = 0;
+ std::string err;
+ ti::Agent::LoadError result = agent.Attach(&res, &err);
+
+ if (result == ti::Agent::kNoError) {
+ agents_.push_back(std::move(agent));
+ } else {
+ LOG(ERROR) << "Agent attach failed (result=" << result << ") : " << err;
+ ScopedObjectAccess soa(Thread::Current());
+ ThrowWrappedIOException("%s", err.c_str());
+ }
+}
+
void Runtime::InitNativeMethods() {
VLOG(startup) << "Runtime::InitNativeMethods entering";
Thread* self = Thread::Current();