Frame layout change

This CL slightly changes the frame layout to remove an old unnecessary
slot, allow for the inclusion of compiler-generated temps and
unifies all variable offset calculation into a single function shared
by the compilers and the runtime system.

   o Update the GetVRegOffset function in stack.cc to understand the
     new layout.

   o Remove compiler-private offset calculation code and route
     everything through the shared GetVRegOffset in thread.cc.

   o Remove "filler word" that existed immediately after the last
     Dalvik local.  This was there to address an initial concern that
     I had about a single argument register being reused later as a
     long.  Now convinced that it won't happen.

   o Extend the old "padding" region to include compiler-created temps
     that can appear to the rest of the rest of the system as
     Dalvik registers.  The new temps will have Dalvik register numbers
     of -2 and lower.

   o Treat Method* for the current method as a special Dalvik register
     denoted by reg number -1.

Change-Id: I5b5f3aef9c6a01d3a647ced6ec06981ed228c785
diff --git a/src/compiler/CompilerIR.h b/src/compiler/CompilerIR.h
index c6d14c3..58eba7c 100644
--- a/src/compiler/CompilerIR.h
+++ b/src/compiler/CompilerIR.h
@@ -367,9 +367,7 @@
     int numRegs;            // Unlike numDalvikRegisters, does not include ins
     int numCoreSpills;
     int numFPSpills;
-    int numPadding;         // # of 4-byte padding cells
-    int regsOffset;         // sp-relative offset to beginning of Dalvik regs
-    int insOffset;          // sp-relative offset to beginning of Dalvik ins
+    int numCompilerTemps;
     int frameSize;
     unsigned int coreSpillMask;
     unsigned int fpSpillMask;