ART: Switch Checker run-tests to Jack
Bug: 25635944
Change-Id: Ic6774028025b51f54589e9625003e8f69cf39dea
diff --git a/test/442-checker-constant-folding/src/Main.java b/test/442-checker-constant-folding/src/Main.java
index 93fe397..b7712a7 100644
--- a/test/442-checker-constant-folding/src/Main.java
+++ b/test/442-checker-constant-folding/src/Main.java
@@ -51,6 +51,21 @@
}
}
+ private static int $inline$int(int x) {
+ return x;
+ }
+
+ private static long $inline$long(long x) {
+ return x;
+ }
+
+ private static float $inline$float(float x) {
+ return x;
+ }
+
+ private static double $inline$double(double x) {
+ return x;
+ }
// Wrappers around methods located in file TestCmp.smali.
@@ -194,121 +209,119 @@
return y;
}
-
/**
* Exercise constant folding on addition.
*/
- /// CHECK-START: int Main.IntAddition1() constant_folding (before)
+ /// CHECK-START: int Main.IntAddition1() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const1:i\d+>> IntConstant 1
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Add:i\d+>> Add [<<Const1>>,<<Const2>>]
/// CHECK-DAG: Return [<<Add>>]
- /// CHECK-START: int Main.IntAddition1() constant_folding (after)
+ /// CHECK-START: int Main.IntAddition1() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: Return [<<Const3>>]
- /// CHECK-START: int Main.IntAddition1() constant_folding (after)
+ /// CHECK-START: int Main.IntAddition1() constant_folding_after_inlining (after)
/// CHECK-NOT: Add
public static int IntAddition1() {
int a, b, c;
- a = 1;
- b = 2;
+ a = $inline$int(1);
+ b = $inline$int(2);
c = a + b;
return c;
}
- /// CHECK-START: int Main.IntAddition2() constant_folding (before)
+ /// CHECK-START: int Main.IntAddition2() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const1:i\d+>> IntConstant 1
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Const5:i\d+>> IntConstant 5
/// CHECK-DAG: <<Const6:i\d+>> IntConstant 6
- /// CHECK-DAG: <<Const11:i\d+>> IntConstant 11
/// CHECK-DAG: <<Add1:i\d+>> Add [<<Const1>>,<<Const2>>]
- /// CHECK-DAG: Add [<<Const5>>,<<Const6>>]
- /// CHECK-DAG: <<Add3:i\d+>> Add [<<Add1>>,<<Const11>>]
+ /// CHECK-DAG: <<Add2:i\d+>> Add [<<Const5>>,<<Const6>>]
+ /// CHECK-DAG: <<Add3:i\d+>> Add [<<Add1>>,<<Add2>>]
/// CHECK-DAG: Return [<<Add3>>]
- /// CHECK-START: int Main.IntAddition2() constant_folding (after)
+ /// CHECK-START: int Main.IntAddition2() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const14:i\d+>> IntConstant 14
/// CHECK-DAG: Return [<<Const14>>]
- /// CHECK-START: int Main.IntAddition2() constant_folding (after)
+ /// CHECK-START: int Main.IntAddition2() constant_folding_after_inlining (after)
/// CHECK-NOT: Add
public static int IntAddition2() {
int a, b, c;
- a = 1;
- b = 2;
+ a = $inline$int(1);
+ b = $inline$int(2);
a += b;
- b = 5;
- c = 6;
+ b = $inline$int(5);
+ c = $inline$int(6);
b += c;
c = a + b;
return c;
}
- /// CHECK-START: long Main.LongAddition() constant_folding (before)
+ /// CHECK-START: long Main.LongAddition() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const1:j\d+>> LongConstant 1
/// CHECK-DAG: <<Const2:j\d+>> LongConstant 2
/// CHECK-DAG: <<Add:j\d+>> Add [<<Const1>>,<<Const2>>]
/// CHECK-DAG: Return [<<Add>>]
- /// CHECK-START: long Main.LongAddition() constant_folding (after)
+ /// CHECK-START: long Main.LongAddition() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const3:j\d+>> LongConstant 3
/// CHECK-DAG: Return [<<Const3>>]
- /// CHECK-START: long Main.LongAddition() constant_folding (after)
+ /// CHECK-START: long Main.LongAddition() constant_folding_after_inlining (after)
/// CHECK-NOT: Add
public static long LongAddition() {
long a, b, c;
- a = 1L;
- b = 2L;
+ a = $inline$long(1L);
+ b = $inline$long(2L);
c = a + b;
return c;
}
- /// CHECK-START: float Main.FloatAddition() constant_folding (before)
+ /// CHECK-START: float Main.FloatAddition() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const1:f\d+>> FloatConstant 1
/// CHECK-DAG: <<Const2:f\d+>> FloatConstant 2
/// CHECK-DAG: <<Add:f\d+>> Add [<<Const1>>,<<Const2>>]
/// CHECK-DAG: Return [<<Add>>]
- /// CHECK-START: float Main.FloatAddition() constant_folding (after)
+ /// CHECK-START: float Main.FloatAddition() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const3:f\d+>> FloatConstant 3
/// CHECK-DAG: Return [<<Const3>>]
- /// CHECK-START: float Main.FloatAddition() constant_folding (after)
+ /// CHECK-START: float Main.FloatAddition() constant_folding_after_inlining (after)
/// CHECK-NOT: Add
public static float FloatAddition() {
float a, b, c;
- a = 1F;
- b = 2F;
+ a = $inline$float(1F);
+ b = $inline$float(2F);
c = a + b;
return c;
}
- /// CHECK-START: double Main.DoubleAddition() constant_folding (before)
+ /// CHECK-START: double Main.DoubleAddition() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const1:d\d+>> DoubleConstant 1
/// CHECK-DAG: <<Const2:d\d+>> DoubleConstant 2
/// CHECK-DAG: <<Add:d\d+>> Add [<<Const1>>,<<Const2>>]
/// CHECK-DAG: Return [<<Add>>]
- /// CHECK-START: double Main.DoubleAddition() constant_folding (after)
+ /// CHECK-START: double Main.DoubleAddition() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const3:d\d+>> DoubleConstant 3
/// CHECK-DAG: Return [<<Const3>>]
- /// CHECK-START: double Main.DoubleAddition() constant_folding (after)
+ /// CHECK-START: double Main.DoubleAddition() constant_folding_after_inlining (after)
/// CHECK-NOT: Add
public static double DoubleAddition() {
double a, b, c;
- a = 1D;
- b = 2D;
+ a = $inline$double(1D);
+ b = $inline$double(2D);
c = a + b;
return c;
}
@@ -318,86 +331,86 @@
* Exercise constant folding on subtraction.
*/
- /// CHECK-START: int Main.IntSubtraction() constant_folding (before)
+ /// CHECK-START: int Main.IntSubtraction() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const6:i\d+>> IntConstant 6
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Sub:i\d+>> Sub [<<Const6>>,<<Const2>>]
/// CHECK-DAG: Return [<<Sub>>]
- /// CHECK-START: int Main.IntSubtraction() constant_folding (after)
+ /// CHECK-START: int Main.IntSubtraction() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const4:i\d+>> IntConstant 4
/// CHECK-DAG: Return [<<Const4>>]
- /// CHECK-START: int Main.IntSubtraction() constant_folding (after)
+ /// CHECK-START: int Main.IntSubtraction() constant_folding_after_inlining (after)
/// CHECK-NOT: Sub
public static int IntSubtraction() {
int a, b, c;
- a = 6;
- b = 2;
+ a = $inline$int(6);
+ b = $inline$int(2);
c = a - b;
return c;
}
- /// CHECK-START: long Main.LongSubtraction() constant_folding (before)
+ /// CHECK-START: long Main.LongSubtraction() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const6:j\d+>> LongConstant 6
/// CHECK-DAG: <<Const2:j\d+>> LongConstant 2
/// CHECK-DAG: <<Sub:j\d+>> Sub [<<Const6>>,<<Const2>>]
/// CHECK-DAG: Return [<<Sub>>]
- /// CHECK-START: long Main.LongSubtraction() constant_folding (after)
+ /// CHECK-START: long Main.LongSubtraction() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const4:j\d+>> LongConstant 4
/// CHECK-DAG: Return [<<Const4>>]
- /// CHECK-START: long Main.LongSubtraction() constant_folding (after)
+ /// CHECK-START: long Main.LongSubtraction() constant_folding_after_inlining (after)
/// CHECK-NOT: Sub
public static long LongSubtraction() {
long a, b, c;
- a = 6L;
- b = 2L;
+ a = $inline$long(6L);
+ b = $inline$long(2L);
c = a - b;
return c;
}
- /// CHECK-START: float Main.FloatSubtraction() constant_folding (before)
+ /// CHECK-START: float Main.FloatSubtraction() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const6:f\d+>> FloatConstant 6
/// CHECK-DAG: <<Const2:f\d+>> FloatConstant 2
/// CHECK-DAG: <<Sub:f\d+>> Sub [<<Const6>>,<<Const2>>]
/// CHECK-DAG: Return [<<Sub>>]
- /// CHECK-START: float Main.FloatSubtraction() constant_folding (after)
+ /// CHECK-START: float Main.FloatSubtraction() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const4:f\d+>> FloatConstant 4
/// CHECK-DAG: Return [<<Const4>>]
- /// CHECK-START: float Main.FloatSubtraction() constant_folding (after)
+ /// CHECK-START: float Main.FloatSubtraction() constant_folding_after_inlining (after)
/// CHECK-NOT: Sub
public static float FloatSubtraction() {
float a, b, c;
- a = 6F;
- b = 2F;
+ a = $inline$float(6F);
+ b = $inline$float(2F);
c = a - b;
return c;
}
- /// CHECK-START: double Main.DoubleSubtraction() constant_folding (before)
+ /// CHECK-START: double Main.DoubleSubtraction() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const6:d\d+>> DoubleConstant 6
/// CHECK-DAG: <<Const2:d\d+>> DoubleConstant 2
/// CHECK-DAG: <<Sub:d\d+>> Sub [<<Const6>>,<<Const2>>]
/// CHECK-DAG: Return [<<Sub>>]
- /// CHECK-START: double Main.DoubleSubtraction() constant_folding (after)
+ /// CHECK-START: double Main.DoubleSubtraction() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const4:d\d+>> DoubleConstant 4
/// CHECK-DAG: Return [<<Const4>>]
- /// CHECK-START: double Main.DoubleSubtraction() constant_folding (after)
+ /// CHECK-START: double Main.DoubleSubtraction() constant_folding_after_inlining (after)
/// CHECK-NOT: Sub
public static double DoubleSubtraction() {
double a, b, c;
- a = 6D;
- b = 2D;
+ a = $inline$double(6D);
+ b = $inline$double(2D);
c = a - b;
return c;
}
@@ -407,86 +420,86 @@
* Exercise constant folding on multiplication.
*/
- /// CHECK-START: int Main.IntMultiplication() constant_folding (before)
+ /// CHECK-START: int Main.IntMultiplication() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const7:i\d+>> IntConstant 7
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<Mul:i\d+>> Mul [<<Const7>>,<<Const3>>]
/// CHECK-DAG: Return [<<Mul>>]
- /// CHECK-START: int Main.IntMultiplication() constant_folding (after)
+ /// CHECK-START: int Main.IntMultiplication() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const21:i\d+>> IntConstant 21
/// CHECK-DAG: Return [<<Const21>>]
- /// CHECK-START: int Main.IntMultiplication() constant_folding (after)
+ /// CHECK-START: int Main.IntMultiplication() constant_folding_after_inlining (after)
/// CHECK-NOT: Mul
public static int IntMultiplication() {
int a, b, c;
- a = 7;
- b = 3;
+ a = $inline$int(7);
+ b = $inline$int(3);
c = a * b;
return c;
}
- /// CHECK-START: long Main.LongMultiplication() constant_folding (before)
+ /// CHECK-START: long Main.LongMultiplication() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const7:j\d+>> LongConstant 7
/// CHECK-DAG: <<Const3:j\d+>> LongConstant 3
/// CHECK-DAG: <<Mul:j\d+>> Mul [<<Const7>>,<<Const3>>]
/// CHECK-DAG: Return [<<Mul>>]
- /// CHECK-START: long Main.LongMultiplication() constant_folding (after)
+ /// CHECK-START: long Main.LongMultiplication() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const21:j\d+>> LongConstant 21
/// CHECK-DAG: Return [<<Const21>>]
- /// CHECK-START: long Main.LongMultiplication() constant_folding (after)
+ /// CHECK-START: long Main.LongMultiplication() constant_folding_after_inlining (after)
/// CHECK-NOT: Mul
public static long LongMultiplication() {
long a, b, c;
- a = 7L;
- b = 3L;
+ a = $inline$long(7L);
+ b = $inline$long(3L);
c = a * b;
return c;
}
- /// CHECK-START: float Main.FloatMultiplication() constant_folding (before)
+ /// CHECK-START: float Main.FloatMultiplication() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const7:f\d+>> FloatConstant 7
/// CHECK-DAG: <<Const3:f\d+>> FloatConstant 3
/// CHECK-DAG: <<Mul:f\d+>> Mul [<<Const7>>,<<Const3>>]
/// CHECK-DAG: Return [<<Mul>>]
- /// CHECK-START: float Main.FloatMultiplication() constant_folding (after)
+ /// CHECK-START: float Main.FloatMultiplication() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const21:f\d+>> FloatConstant 21
/// CHECK-DAG: Return [<<Const21>>]
- /// CHECK-START: float Main.FloatMultiplication() constant_folding (after)
+ /// CHECK-START: float Main.FloatMultiplication() constant_folding_after_inlining (after)
/// CHECK-NOT: Mul
public static float FloatMultiplication() {
float a, b, c;
- a = 7F;
- b = 3F;
+ a = $inline$float(7F);
+ b = $inline$float(3F);
c = a * b;
return c;
}
- /// CHECK-START: double Main.DoubleMultiplication() constant_folding (before)
+ /// CHECK-START: double Main.DoubleMultiplication() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const7:d\d+>> DoubleConstant 7
/// CHECK-DAG: <<Const3:d\d+>> DoubleConstant 3
/// CHECK-DAG: <<Mul:d\d+>> Mul [<<Const7>>,<<Const3>>]
/// CHECK-DAG: Return [<<Mul>>]
- /// CHECK-START: double Main.DoubleMultiplication() constant_folding (after)
+ /// CHECK-START: double Main.DoubleMultiplication() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const21:d\d+>> DoubleConstant 21
/// CHECK-DAG: Return [<<Const21>>]
- /// CHECK-START: double Main.DoubleMultiplication() constant_folding (after)
+ /// CHECK-START: double Main.DoubleMultiplication() constant_folding_after_inlining (after)
/// CHECK-NOT: Mul
public static double DoubleMultiplication() {
double a, b, c;
- a = 7D;
- b = 3D;
+ a = $inline$double(7D);
+ b = $inline$double(3D);
c = a * b;
return c;
}
@@ -496,90 +509,90 @@
* Exercise constant folding on division.
*/
- /// CHECK-START: int Main.IntDivision() constant_folding (before)
+ /// CHECK-START: int Main.IntDivision() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:i\d+>> IntConstant 8
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<Div0Chk:i\d+>> DivZeroCheck [<<Const3>>]
/// CHECK-DAG: <<Div:i\d+>> Div [<<Const8>>,<<Div0Chk>>]
/// CHECK-DAG: Return [<<Div>>]
- /// CHECK-START: int Main.IntDivision() constant_folding (after)
+ /// CHECK-START: int Main.IntDivision() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: Return [<<Const2>>]
- /// CHECK-START: int Main.IntDivision() constant_folding (after)
+ /// CHECK-START: int Main.IntDivision() constant_folding_after_inlining (after)
/// CHECK-NOT: DivZeroCheck
/// CHECK-NOT: Div
public static int IntDivision() {
int a, b, c;
- a = 8;
- b = 3;
+ a = $inline$int(8);
+ b = $inline$int(3);
c = a / b;
return c;
}
- /// CHECK-START: long Main.LongDivision() constant_folding (before)
+ /// CHECK-START: long Main.LongDivision() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:j\d+>> LongConstant 8
/// CHECK-DAG: <<Const3:j\d+>> LongConstant 3
/// CHECK-DAG: <<Div0Chk:j\d+>> DivZeroCheck [<<Const3>>]
/// CHECK-DAG: <<Div:j\d+>> Div [<<Const8>>,<<Div0Chk>>]
/// CHECK-DAG: Return [<<Div>>]
- /// CHECK-START: long Main.LongDivision() constant_folding (after)
+ /// CHECK-START: long Main.LongDivision() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2:j\d+>> LongConstant 2
/// CHECK-DAG: Return [<<Const2>>]
- /// CHECK-START: long Main.LongDivision() constant_folding (after)
+ /// CHECK-START: long Main.LongDivision() constant_folding_after_inlining (after)
/// CHECK-NOT: DivZeroCheck
/// CHECK-NOT: Div
public static long LongDivision() {
long a, b, c;
- a = 8L;
- b = 3L;
+ a = $inline$long(8L);
+ b = $inline$long(3L);
c = a / b;
return c;
}
- /// CHECK-START: float Main.FloatDivision() constant_folding (before)
+ /// CHECK-START: float Main.FloatDivision() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:f\d+>> FloatConstant 8
/// CHECK-DAG: <<Const2P5:f\d+>> FloatConstant 2.5
/// CHECK-DAG: <<Div:f\d+>> Div [<<Const8>>,<<Const2P5>>]
/// CHECK-DAG: Return [<<Div>>]
- /// CHECK-START: float Main.FloatDivision() constant_folding (after)
+ /// CHECK-START: float Main.FloatDivision() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const3P2:f\d+>> FloatConstant 3.2
/// CHECK-DAG: Return [<<Const3P2>>]
- /// CHECK-START: float Main.FloatDivision() constant_folding (after)
+ /// CHECK-START: float Main.FloatDivision() constant_folding_after_inlining (after)
/// CHECK-NOT: Div
public static float FloatDivision() {
float a, b, c;
- a = 8F;
- b = 2.5F;
+ a = $inline$float(8F);
+ b = $inline$float(2.5F);
c = a / b;
return c;
}
- /// CHECK-START: double Main.DoubleDivision() constant_folding (before)
+ /// CHECK-START: double Main.DoubleDivision() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:d\d+>> DoubleConstant 8
/// CHECK-DAG: <<Const2P5:d\d+>> DoubleConstant 2.5
/// CHECK-DAG: <<Div:d\d+>> Div [<<Const8>>,<<Const2P5>>]
/// CHECK-DAG: Return [<<Div>>]
- /// CHECK-START: double Main.DoubleDivision() constant_folding (after)
+ /// CHECK-START: double Main.DoubleDivision() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const3P2:d\d+>> DoubleConstant 3.2
/// CHECK-DAG: Return [<<Const3P2>>]
- /// CHECK-START: double Main.DoubleDivision() constant_folding (after)
+ /// CHECK-START: double Main.DoubleDivision() constant_folding_after_inlining (after)
/// CHECK-NOT: Div
public static double DoubleDivision() {
double a, b, c;
- a = 8D;
- b = 2.5D;
+ a = $inline$double(8D);
+ b = $inline$double(2.5D);
c = a / b;
return c;
}
@@ -589,90 +602,90 @@
* Exercise constant folding on remainder.
*/
- /// CHECK-START: int Main.IntRemainder() constant_folding (before)
+ /// CHECK-START: int Main.IntRemainder() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:i\d+>> IntConstant 8
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<Div0Chk:i\d+>> DivZeroCheck [<<Const3>>]
/// CHECK-DAG: <<Rem:i\d+>> Rem [<<Const8>>,<<Div0Chk>>]
/// CHECK-DAG: Return [<<Rem>>]
- /// CHECK-START: int Main.IntRemainder() constant_folding (after)
+ /// CHECK-START: int Main.IntRemainder() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: Return [<<Const2>>]
- /// CHECK-START: int Main.IntRemainder() constant_folding (after)
+ /// CHECK-START: int Main.IntRemainder() constant_folding_after_inlining (after)
/// CHECK-NOT: DivZeroCheck
/// CHECK-NOT: Rem
public static int IntRemainder() {
int a, b, c;
- a = 8;
- b = 3;
+ a = $inline$int(8);
+ b = $inline$int(3);
c = a % b;
return c;
}
- /// CHECK-START: long Main.LongRemainder() constant_folding (before)
+ /// CHECK-START: long Main.LongRemainder() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:j\d+>> LongConstant 8
/// CHECK-DAG: <<Const3:j\d+>> LongConstant 3
/// CHECK-DAG: <<Div0Chk:j\d+>> DivZeroCheck [<<Const3>>]
/// CHECK-DAG: <<Rem:j\d+>> Rem [<<Const8>>,<<Div0Chk>>]
/// CHECK-DAG: Return [<<Rem>>]
- /// CHECK-START: long Main.LongRemainder() constant_folding (after)
+ /// CHECK-START: long Main.LongRemainder() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2:j\d+>> LongConstant 2
/// CHECK-DAG: Return [<<Const2>>]
- /// CHECK-START: long Main.LongRemainder() constant_folding (after)
+ /// CHECK-START: long Main.LongRemainder() constant_folding_after_inlining (after)
/// CHECK-NOT: DivZeroCheck
/// CHECK-NOT: Rem
public static long LongRemainder() {
long a, b, c;
- a = 8L;
- b = 3L;
+ a = $inline$long(8L);
+ b = $inline$long(3L);
c = a % b;
return c;
}
- /// CHECK-START: float Main.FloatRemainder() constant_folding (before)
+ /// CHECK-START: float Main.FloatRemainder() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:f\d+>> FloatConstant 8
/// CHECK-DAG: <<Const2P5:f\d+>> FloatConstant 2.5
/// CHECK-DAG: <<Rem:f\d+>> Rem [<<Const8>>,<<Const2P5>>]
/// CHECK-DAG: Return [<<Rem>>]
- /// CHECK-START: float Main.FloatRemainder() constant_folding (after)
+ /// CHECK-START: float Main.FloatRemainder() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const0P5:f\d+>> FloatConstant 0.5
/// CHECK-DAG: Return [<<Const0P5>>]
- /// CHECK-START: float Main.FloatRemainder() constant_folding (after)
+ /// CHECK-START: float Main.FloatRemainder() constant_folding_after_inlining (after)
/// CHECK-NOT: Rem
public static float FloatRemainder() {
float a, b, c;
- a = 8F;
- b = 2.5F;
+ a = $inline$float(8F);
+ b = $inline$float(2.5F);
c = a % b;
return c;
}
- /// CHECK-START: double Main.DoubleRemainder() constant_folding (before)
+ /// CHECK-START: double Main.DoubleRemainder() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const8:d\d+>> DoubleConstant 8
/// CHECK-DAG: <<Const2P5:d\d+>> DoubleConstant 2.5
/// CHECK-DAG: <<Rem:d\d+>> Rem [<<Const8>>,<<Const2P5>>]
/// CHECK-DAG: Return [<<Rem>>]
- /// CHECK-START: double Main.DoubleRemainder() constant_folding (after)
+ /// CHECK-START: double Main.DoubleRemainder() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const0P5:d\d+>> DoubleConstant 0.5
/// CHECK-DAG: Return [<<Const0P5>>]
- /// CHECK-START: double Main.DoubleRemainder() constant_folding (after)
+ /// CHECK-START: double Main.DoubleRemainder() constant_folding_after_inlining (after)
/// CHECK-NOT: Rem
public static double DoubleRemainder() {
double a, b, c;
- a = 8D;
- b = 2.5D;
+ a = $inline$double(8D);
+ b = $inline$double(2.5D);
c = a % b;
return c;
}
@@ -682,42 +695,42 @@
* Exercise constant folding on left shift.
*/
- /// CHECK-START: int Main.ShlIntLong() constant_folding (before)
+ /// CHECK-START: int Main.ShlIntLong() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const1:i\d+>> IntConstant 1
/// CHECK-DAG: <<Const2L:j\d+>> LongConstant 2
/// CHECK-DAG: <<TypeConv:i\d+>> TypeConversion [<<Const2L>>]
/// CHECK-DAG: <<Shl:i\d+>> Shl [<<Const1>>,<<TypeConv>>]
/// CHECK-DAG: Return [<<Shl>>]
- /// CHECK-START: int Main.ShlIntLong() constant_folding (after)
+ /// CHECK-START: int Main.ShlIntLong() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const4:i\d+>> IntConstant 4
/// CHECK-DAG: Return [<<Const4>>]
- /// CHECK-START: int Main.ShlIntLong() constant_folding (after)
+ /// CHECK-START: int Main.ShlIntLong() constant_folding_after_inlining (after)
/// CHECK-NOT: Shl
public static int ShlIntLong() {
- int lhs = 1;
- long rhs = 2;
+ int lhs = $inline$int(1);
+ long rhs = $inline$long(2L);
return lhs << rhs;
}
- /// CHECK-START: long Main.ShlLongInt() constant_folding (before)
+ /// CHECK-START: long Main.ShlLongInt() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const3L:j\d+>> LongConstant 3
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Shl:j\d+>> Shl [<<Const3L>>,<<Const2>>]
/// CHECK-DAG: Return [<<Shl>>]
- /// CHECK-START: long Main.ShlLongInt() constant_folding (after)
+ /// CHECK-START: long Main.ShlLongInt() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const12L:j\d+>> LongConstant 12
/// CHECK-DAG: Return [<<Const12L>>]
- /// CHECK-START: long Main.ShlLongInt() constant_folding (after)
+ /// CHECK-START: long Main.ShlLongInt() constant_folding_after_inlining (after)
/// CHECK-NOT: Shl
public static long ShlLongInt() {
- long lhs = 3;
- int rhs = 2;
+ long lhs = $inline$long(3L);
+ int rhs = $inline$int(2);
return lhs << rhs;
}
@@ -726,42 +739,42 @@
* Exercise constant folding on right shift.
*/
- /// CHECK-START: int Main.ShrIntLong() constant_folding (before)
+ /// CHECK-START: int Main.ShrIntLong() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const7:i\d+>> IntConstant 7
/// CHECK-DAG: <<Const2L:j\d+>> LongConstant 2
/// CHECK-DAG: <<TypeConv:i\d+>> TypeConversion [<<Const2L>>]
/// CHECK-DAG: <<Shr:i\d+>> Shr [<<Const7>>,<<TypeConv>>]
/// CHECK-DAG: Return [<<Shr>>]
- /// CHECK-START: int Main.ShrIntLong() constant_folding (after)
+ /// CHECK-START: int Main.ShrIntLong() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const1:i\d+>> IntConstant 1
/// CHECK-DAG: Return [<<Const1>>]
- /// CHECK-START: int Main.ShrIntLong() constant_folding (after)
+ /// CHECK-START: int Main.ShrIntLong() constant_folding_after_inlining (after)
/// CHECK-NOT: Shr
public static int ShrIntLong() {
- int lhs = 7;
- long rhs = 2;
+ int lhs = $inline$int(7);
+ long rhs = $inline$long(2L);
return lhs >> rhs;
}
- /// CHECK-START: long Main.ShrLongInt() constant_folding (before)
+ /// CHECK-START: long Main.ShrLongInt() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const9L:j\d+>> LongConstant 9
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Shr:j\d+>> Shr [<<Const9L>>,<<Const2>>]
/// CHECK-DAG: Return [<<Shr>>]
- /// CHECK-START: long Main.ShrLongInt() constant_folding (after)
+ /// CHECK-START: long Main.ShrLongInt() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2L:j\d+>> LongConstant 2
/// CHECK-DAG: Return [<<Const2L>>]
- /// CHECK-START: long Main.ShrLongInt() constant_folding (after)
+ /// CHECK-START: long Main.ShrLongInt() constant_folding_after_inlining (after)
/// CHECK-NOT: Shr
public static long ShrLongInt() {
- long lhs = 9;
- int rhs = 2;
+ long lhs = $inline$long(9);
+ int rhs = $inline$int(2);
return lhs >> rhs;
}
@@ -770,42 +783,42 @@
* Exercise constant folding on unsigned right shift.
*/
- /// CHECK-START: int Main.UShrIntLong() constant_folding (before)
+ /// CHECK-START: int Main.UShrIntLong() constant_folding_after_inlining (before)
/// CHECK-DAG: <<ConstM7:i\d+>> IntConstant -7
/// CHECK-DAG: <<Const2L:j\d+>> LongConstant 2
/// CHECK-DAG: <<TypeConv:i\d+>> TypeConversion [<<Const2L>>]
/// CHECK-DAG: <<UShr:i\d+>> UShr [<<ConstM7>>,<<TypeConv>>]
/// CHECK-DAG: Return [<<UShr>>]
- /// CHECK-START: int Main.UShrIntLong() constant_folding (after)
+ /// CHECK-START: int Main.UShrIntLong() constant_folding_after_inlining (after)
/// CHECK-DAG: <<ConstRes:i\d+>> IntConstant 1073741822
/// CHECK-DAG: Return [<<ConstRes>>]
- /// CHECK-START: int Main.UShrIntLong() constant_folding (after)
+ /// CHECK-START: int Main.UShrIntLong() constant_folding_after_inlining (after)
/// CHECK-NOT: UShr
public static int UShrIntLong() {
- int lhs = -7;
- long rhs = 2;
+ int lhs = $inline$int(-7);
+ long rhs = $inline$long(2L);
return lhs >>> rhs;
}
- /// CHECK-START: long Main.UShrLongInt() constant_folding (before)
+ /// CHECK-START: long Main.UShrLongInt() constant_folding_after_inlining (before)
/// CHECK-DAG: <<ConstM9L:j\d+>> LongConstant -9
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<UShr:j\d+>> UShr [<<ConstM9L>>,<<Const2>>]
/// CHECK-DAG: Return [<<UShr>>]
- /// CHECK-START: long Main.UShrLongInt() constant_folding (after)
+ /// CHECK-START: long Main.UShrLongInt() constant_folding_after_inlining (after)
/// CHECK-DAG: <<ConstRes:j\d+>> LongConstant 4611686018427387901
/// CHECK-DAG: Return [<<ConstRes>>]
- /// CHECK-START: long Main.UShrLongInt() constant_folding (after)
+ /// CHECK-START: long Main.UShrLongInt() constant_folding_after_inlining (after)
/// CHECK-NOT: UShr
public static long UShrLongInt() {
- long lhs = -9;
- int rhs = 2;
+ long lhs = $inline$long(-9);
+ int rhs = $inline$int(2);
return lhs >>> rhs;
}
@@ -814,43 +827,43 @@
* Exercise constant folding on logical and.
*/
- /// CHECK-START: long Main.AndIntLong() constant_folding (before)
+ /// CHECK-START: long Main.AndIntLong() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const10:i\d+>> IntConstant 10
/// CHECK-DAG: <<Const3L:j\d+>> LongConstant 3
/// CHECK-DAG: <<TypeConv:j\d+>> TypeConversion [<<Const10>>]
/// CHECK-DAG: <<And:j\d+>> And [<<TypeConv>>,<<Const3L>>]
/// CHECK-DAG: Return [<<And>>]
- /// CHECK-START: long Main.AndIntLong() constant_folding (after)
+ /// CHECK-START: long Main.AndIntLong() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2:j\d+>> LongConstant 2
/// CHECK-DAG: Return [<<Const2>>]
- /// CHECK-START: long Main.AndIntLong() constant_folding (after)
+ /// CHECK-START: long Main.AndIntLong() constant_folding_after_inlining (after)
/// CHECK-NOT: And
public static long AndIntLong() {
- int lhs = 10;
- long rhs = 3;
+ int lhs = $inline$int(10);
+ long rhs = $inline$long(3L);
return lhs & rhs;
}
- /// CHECK-START: long Main.AndLongInt() constant_folding (before)
+ /// CHECK-START: long Main.AndLongInt() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const10L:j\d+>> LongConstant 10
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<TypeConv:j\d+>> TypeConversion [<<Const3>>]
/// CHECK-DAG: <<And:j\d+>> And [<<TypeConv>>,<<Const10L>>]
/// CHECK-DAG: Return [<<And>>]
- /// CHECK-START: long Main.AndLongInt() constant_folding (after)
+ /// CHECK-START: long Main.AndLongInt() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const2:j\d+>> LongConstant 2
/// CHECK-DAG: Return [<<Const2>>]
- /// CHECK-START: long Main.AndLongInt() constant_folding (after)
+ /// CHECK-START: long Main.AndLongInt() constant_folding_after_inlining (after)
/// CHECK-NOT: And
public static long AndLongInt() {
- long lhs = 10;
- int rhs = 3;
+ long lhs = $inline$long(10L);
+ int rhs = $inline$int(3);
return lhs & rhs;
}
@@ -859,43 +872,43 @@
* Exercise constant folding on logical or.
*/
- /// CHECK-START: long Main.OrIntLong() constant_folding (before)
+ /// CHECK-START: long Main.OrIntLong() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const10:i\d+>> IntConstant 10
/// CHECK-DAG: <<Const3L:j\d+>> LongConstant 3
/// CHECK-DAG: <<TypeConv:j\d+>> TypeConversion [<<Const10>>]
/// CHECK-DAG: <<Or:j\d+>> Or [<<TypeConv>>,<<Const3L>>]
/// CHECK-DAG: Return [<<Or>>]
- /// CHECK-START: long Main.OrIntLong() constant_folding (after)
+ /// CHECK-START: long Main.OrIntLong() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const11:j\d+>> LongConstant 11
/// CHECK-DAG: Return [<<Const11>>]
- /// CHECK-START: long Main.OrIntLong() constant_folding (after)
+ /// CHECK-START: long Main.OrIntLong() constant_folding_after_inlining (after)
/// CHECK-NOT: Or
public static long OrIntLong() {
- int lhs = 10;
- long rhs = 3;
+ int lhs = $inline$int(10);
+ long rhs = $inline$long(3L);
return lhs | rhs;
}
- /// CHECK-START: long Main.OrLongInt() constant_folding (before)
+ /// CHECK-START: long Main.OrLongInt() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const10L:j\d+>> LongConstant 10
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<TypeConv:j\d+>> TypeConversion [<<Const3>>]
/// CHECK-DAG: <<Or:j\d+>> Or [<<TypeConv>>,<<Const10L>>]
/// CHECK-DAG: Return [<<Or>>]
- /// CHECK-START: long Main.OrLongInt() constant_folding (after)
+ /// CHECK-START: long Main.OrLongInt() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const11:j\d+>> LongConstant 11
/// CHECK-DAG: Return [<<Const11>>]
- /// CHECK-START: long Main.OrLongInt() constant_folding (after)
+ /// CHECK-START: long Main.OrLongInt() constant_folding_after_inlining (after)
/// CHECK-NOT: Or
public static long OrLongInt() {
- long lhs = 10;
- int rhs = 3;
+ long lhs = $inline$long(10L);
+ int rhs = $inline$int(3);
return lhs | rhs;
}
@@ -904,43 +917,43 @@
* Exercise constant folding on logical exclusive or.
*/
- /// CHECK-START: long Main.XorIntLong() constant_folding (before)
+ /// CHECK-START: long Main.XorIntLong() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const10:i\d+>> IntConstant 10
/// CHECK-DAG: <<Const3L:j\d+>> LongConstant 3
/// CHECK-DAG: <<TypeConv:j\d+>> TypeConversion [<<Const10>>]
/// CHECK-DAG: <<Xor:j\d+>> Xor [<<TypeConv>>,<<Const3L>>]
/// CHECK-DAG: Return [<<Xor>>]
- /// CHECK-START: long Main.XorIntLong() constant_folding (after)
+ /// CHECK-START: long Main.XorIntLong() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const9:j\d+>> LongConstant 9
/// CHECK-DAG: Return [<<Const9>>]
- /// CHECK-START: long Main.XorIntLong() constant_folding (after)
+ /// CHECK-START: long Main.XorIntLong() constant_folding_after_inlining (after)
/// CHECK-NOT: Xor
public static long XorIntLong() {
- int lhs = 10;
- long rhs = 3;
+ int lhs = $inline$int(10);
+ long rhs = $inline$long(3L);
return lhs ^ rhs;
}
- /// CHECK-START: long Main.XorLongInt() constant_folding (before)
+ /// CHECK-START: long Main.XorLongInt() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const10L:j\d+>> LongConstant 10
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<TypeConv:j\d+>> TypeConversion [<<Const3>>]
/// CHECK-DAG: <<Xor:j\d+>> Xor [<<TypeConv>>,<<Const10L>>]
/// CHECK-DAG: Return [<<Xor>>]
- /// CHECK-START: long Main.XorLongInt() constant_folding (after)
+ /// CHECK-START: long Main.XorLongInt() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const9:j\d+>> LongConstant 9
/// CHECK-DAG: Return [<<Const9>>]
- /// CHECK-START: long Main.XorLongInt() constant_folding (after)
+ /// CHECK-START: long Main.XorLongInt() constant_folding_after_inlining (after)
/// CHECK-NOT: Xor
public static long XorLongInt() {
- long lhs = 10;
- int rhs = 3;
+ long lhs = $inline$long(10L);
+ int rhs = $inline$int(3);
return lhs ^ rhs;
}
@@ -949,23 +962,23 @@
* Exercise constant folding on constant (static) condition.
*/
- /// CHECK-START: int Main.StaticCondition() constant_folding (before)
+ /// CHECK-START: int Main.StaticCondition() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const7:i\d+>> IntConstant 7
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Cond:z\d+>> GreaterThanOrEqual [<<Const7>>,<<Const2>>]
- /// CHECK-DAG: If [<<Cond>>]
+ /// CHECK-DAG: Select [{{i\d+}},{{i\d+}},<<Cond>>]
- /// CHECK-START: int Main.StaticCondition() constant_folding (after)
+ /// CHECK-START: int Main.StaticCondition() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const1:i\d+>> IntConstant 1
- /// CHECK-DAG: If [<<Const1>>]
+ /// CHECK-DAG: Select [{{i\d+}},{{i\d+}},<<Const1>>]
- /// CHECK-START: int Main.StaticCondition() constant_folding (after)
+ /// CHECK-START: int Main.StaticCondition() constant_folding_after_inlining (after)
/// CHECK-NOT: GreaterThanOrEqual
public static int StaticCondition() {
int a, b, c;
- a = 7;
- b = 2;
+ a = $inline$int(7);
+ b = $inline$int(2);
if (a < b)
c = a + b;
else
@@ -1010,28 +1023,30 @@
* (forward) post-order traversal of the the dominator tree.
*/
- /// CHECK-START: int Main.JumpsAndConditionals(boolean) constant_folding (before)
+ /// CHECK-START: int Main.JumpsAndConditionals(boolean) constant_folding_after_inlining (before)
+ /// CHECK-DAG: <<Cond:z\d+>> ParameterValue
/// CHECK-DAG: <<Const2:i\d+>> IntConstant 2
/// CHECK-DAG: <<Const5:i\d+>> IntConstant 5
/// CHECK-DAG: <<Add:i\d+>> Add [<<Const5>>,<<Const2>>]
/// CHECK-DAG: <<Sub:i\d+>> Sub [<<Const5>>,<<Const2>>]
- /// CHECK-DAG: <<Phi:i\d+>> Phi [<<Add>>,<<Sub>>]
+ /// CHECK-DAG: <<Phi:i\d+>> Select [<<Sub>>,<<Add>>,<<Cond>>]
/// CHECK-DAG: Return [<<Phi>>]
- /// CHECK-START: int Main.JumpsAndConditionals(boolean) constant_folding (after)
+ /// CHECK-START: int Main.JumpsAndConditionals(boolean) constant_folding_after_inlining (after)
+ /// CHECK-DAG: <<Cond:z\d+>> ParameterValue
/// CHECK-DAG: <<Const3:i\d+>> IntConstant 3
/// CHECK-DAG: <<Const7:i\d+>> IntConstant 7
- /// CHECK-DAG: <<Phi:i\d+>> Phi [<<Const7>>,<<Const3>>]
+ /// CHECK-DAG: <<Phi:i\d+>> Select [<<Const3>>,<<Const7>>,<<Cond>>]
/// CHECK-DAG: Return [<<Phi>>]
- /// CHECK-START: int Main.JumpsAndConditionals(boolean) constant_folding (after)
+ /// CHECK-START: int Main.JumpsAndConditionals(boolean) constant_folding_after_inlining (after)
/// CHECK-NOT: Add
/// CHECK-NOT: Sub
public static int JumpsAndConditionals(boolean cond) {
int a, b, c;
- a = 5;
- b = 2;
+ a = $inline$int(5);
+ b = $inline$int(2);
if (cond)
c = a + b;
else
@@ -1310,204 +1325,204 @@
* Exercise constant folding on type conversions.
*/
- /// CHECK-START: int Main.ReturnInt33() constant_folding (before)
+ /// CHECK-START: int Main.ReturnInt33() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const33:j\d+>> LongConstant 33
/// CHECK-DAG: <<Convert:i\d+>> TypeConversion [<<Const33>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: int Main.ReturnInt33() constant_folding (after)
+ /// CHECK-START: int Main.ReturnInt33() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const33:i\d+>> IntConstant 33
/// CHECK-DAG: Return [<<Const33>>]
- /// CHECK-START: int Main.ReturnInt33() constant_folding (after)
+ /// CHECK-START: int Main.ReturnInt33() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static int ReturnInt33() {
- long imm = 33L;
+ long imm = $inline$long(33L);
return (int) imm;
}
- /// CHECK-START: int Main.ReturnIntMax() constant_folding (before)
+ /// CHECK-START: int Main.ReturnIntMax() constant_folding_after_inlining (before)
/// CHECK-DAG: <<ConstMax:f\d+>> FloatConstant 1e+34
/// CHECK-DAG: <<Convert:i\d+>> TypeConversion [<<ConstMax>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: int Main.ReturnIntMax() constant_folding (after)
+ /// CHECK-START: int Main.ReturnIntMax() constant_folding_after_inlining (after)
/// CHECK-DAG: <<ConstMax:i\d+>> IntConstant 2147483647
/// CHECK-DAG: Return [<<ConstMax>>]
- /// CHECK-START: int Main.ReturnIntMax() constant_folding (after)
+ /// CHECK-START: int Main.ReturnIntMax() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static int ReturnIntMax() {
- float imm = 1.0e34f;
+ float imm = $inline$float(1.0e34f);
return (int) imm;
}
- /// CHECK-START: int Main.ReturnInt0() constant_folding (before)
+ /// CHECK-START: int Main.ReturnInt0() constant_folding_after_inlining (before)
/// CHECK-DAG: <<ConstNaN:d\d+>> DoubleConstant nan
/// CHECK-DAG: <<Convert:i\d+>> TypeConversion [<<ConstNaN>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: int Main.ReturnInt0() constant_folding (after)
+ /// CHECK-START: int Main.ReturnInt0() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const0:i\d+>> IntConstant 0
/// CHECK-DAG: Return [<<Const0>>]
- /// CHECK-START: int Main.ReturnInt0() constant_folding (after)
+ /// CHECK-START: int Main.ReturnInt0() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static int ReturnInt0() {
- double imm = Double.NaN;
+ double imm = $inline$double(Double.NaN);
return (int) imm;
}
- /// CHECK-START: long Main.ReturnLong33() constant_folding (before)
+ /// CHECK-START: long Main.ReturnLong33() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const33:i\d+>> IntConstant 33
/// CHECK-DAG: <<Convert:j\d+>> TypeConversion [<<Const33>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: long Main.ReturnLong33() constant_folding (after)
+ /// CHECK-START: long Main.ReturnLong33() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const33:j\d+>> LongConstant 33
/// CHECK-DAG: Return [<<Const33>>]
- /// CHECK-START: long Main.ReturnLong33() constant_folding (after)
+ /// CHECK-START: long Main.ReturnLong33() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static long ReturnLong33() {
- int imm = 33;
+ int imm = $inline$int(33);
return (long) imm;
}
- /// CHECK-START: long Main.ReturnLong34() constant_folding (before)
+ /// CHECK-START: long Main.ReturnLong34() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const34:f\d+>> FloatConstant 34
/// CHECK-DAG: <<Convert:j\d+>> TypeConversion [<<Const34>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: long Main.ReturnLong34() constant_folding (after)
+ /// CHECK-START: long Main.ReturnLong34() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const34:j\d+>> LongConstant 34
/// CHECK-DAG: Return [<<Const34>>]
- /// CHECK-START: long Main.ReturnLong34() constant_folding (after)
+ /// CHECK-START: long Main.ReturnLong34() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static long ReturnLong34() {
- float imm = 34.0f;
+ float imm = $inline$float(34.0f);
return (long) imm;
}
- /// CHECK-START: long Main.ReturnLong0() constant_folding (before)
+ /// CHECK-START: long Main.ReturnLong0() constant_folding_after_inlining (before)
/// CHECK-DAG: <<ConstNaN:d\d+>> DoubleConstant nan
/// CHECK-DAG: <<Convert:j\d+>> TypeConversion [<<ConstNaN>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: long Main.ReturnLong0() constant_folding (after)
+ /// CHECK-START: long Main.ReturnLong0() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const0:j\d+>> LongConstant 0
/// CHECK-DAG: Return [<<Const0>>]
- /// CHECK-START: long Main.ReturnLong0() constant_folding (after)
+ /// CHECK-START: long Main.ReturnLong0() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static long ReturnLong0() {
- double imm = -Double.NaN;
+ double imm = $inline$double(-Double.NaN);
return (long) imm;
}
- /// CHECK-START: float Main.ReturnFloat33() constant_folding (before)
+ /// CHECK-START: float Main.ReturnFloat33() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const33:i\d+>> IntConstant 33
/// CHECK-DAG: <<Convert:f\d+>> TypeConversion [<<Const33>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: float Main.ReturnFloat33() constant_folding (after)
+ /// CHECK-START: float Main.ReturnFloat33() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const33:f\d+>> FloatConstant 33
/// CHECK-DAG: Return [<<Const33>>]
- /// CHECK-START: float Main.ReturnFloat33() constant_folding (after)
+ /// CHECK-START: float Main.ReturnFloat33() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static float ReturnFloat33() {
- int imm = 33;
+ int imm = $inline$int(33);
return (float) imm;
}
- /// CHECK-START: float Main.ReturnFloat34() constant_folding (before)
+ /// CHECK-START: float Main.ReturnFloat34() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const34:j\d+>> LongConstant 34
/// CHECK-DAG: <<Convert:f\d+>> TypeConversion [<<Const34>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: float Main.ReturnFloat34() constant_folding (after)
+ /// CHECK-START: float Main.ReturnFloat34() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const34:f\d+>> FloatConstant 34
/// CHECK-DAG: Return [<<Const34>>]
- /// CHECK-START: float Main.ReturnFloat34() constant_folding (after)
+ /// CHECK-START: float Main.ReturnFloat34() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static float ReturnFloat34() {
- long imm = 34L;
+ long imm = $inline$long(34L);
return (float) imm;
}
- /// CHECK-START: float Main.ReturnFloat99P25() constant_folding (before)
+ /// CHECK-START: float Main.ReturnFloat99P25() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const:d\d+>> DoubleConstant 99.25
/// CHECK-DAG: <<Convert:f\d+>> TypeConversion [<<Const>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: float Main.ReturnFloat99P25() constant_folding (after)
+ /// CHECK-START: float Main.ReturnFloat99P25() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const:f\d+>> FloatConstant 99.25
/// CHECK-DAG: Return [<<Const>>]
- /// CHECK-START: float Main.ReturnFloat99P25() constant_folding (after)
+ /// CHECK-START: float Main.ReturnFloat99P25() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static float ReturnFloat99P25() {
- double imm = 99.25;
+ double imm = $inline$double(99.25);
return (float) imm;
}
- /// CHECK-START: double Main.ReturnDouble33() constant_folding (before)
+ /// CHECK-START: double Main.ReturnDouble33() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const33:i\d+>> IntConstant 33
/// CHECK-DAG: <<Convert:d\d+>> TypeConversion [<<Const33>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: double Main.ReturnDouble33() constant_folding (after)
+ /// CHECK-START: double Main.ReturnDouble33() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const33:d\d+>> DoubleConstant 33
/// CHECK-DAG: Return [<<Const33>>]
public static double ReturnDouble33() {
- int imm = 33;
+ int imm = $inline$int(33);
return (double) imm;
}
- /// CHECK-START: double Main.ReturnDouble34() constant_folding (before)
+ /// CHECK-START: double Main.ReturnDouble34() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const34:j\d+>> LongConstant 34
/// CHECK-DAG: <<Convert:d\d+>> TypeConversion [<<Const34>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: double Main.ReturnDouble34() constant_folding (after)
+ /// CHECK-START: double Main.ReturnDouble34() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const34:d\d+>> DoubleConstant 34
/// CHECK-DAG: Return [<<Const34>>]
- /// CHECK-START: double Main.ReturnDouble34() constant_folding (after)
+ /// CHECK-START: double Main.ReturnDouble34() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static double ReturnDouble34() {
- long imm = 34L;
+ long imm = $inline$long(34L);
return (double) imm;
}
- /// CHECK-START: double Main.ReturnDouble99P25() constant_folding (before)
+ /// CHECK-START: double Main.ReturnDouble99P25() constant_folding_after_inlining (before)
/// CHECK-DAG: <<Const:f\d+>> FloatConstant 99.25
/// CHECK-DAG: <<Convert:d\d+>> TypeConversion [<<Const>>]
/// CHECK-DAG: Return [<<Convert>>]
- /// CHECK-START: double Main.ReturnDouble99P25() constant_folding (after)
+ /// CHECK-START: double Main.ReturnDouble99P25() constant_folding_after_inlining (after)
/// CHECK-DAG: <<Const:d\d+>> DoubleConstant 99.25
/// CHECK-DAG: Return [<<Const>>]
- /// CHECK-START: double Main.ReturnDouble99P25() constant_folding (after)
+ /// CHECK-START: double Main.ReturnDouble99P25() constant_folding_after_inlining (after)
/// CHECK-NOT: TypeConversion
public static double ReturnDouble99P25() {
- float imm = 99.25f;
+ float imm = $inline$float(99.25f);
return (double) imm;
}