Do a parallel move in BoundsCheckSlowPath.
The two locations of the index and length could overlap,
so we need a parallel move. Also factorize the code for
doing a parallel move based on two locations.
Change-Id: Iee8b3459e2eed6704d45e9a564fb2cd050741ea4
diff --git a/compiler/optimizing/code_generator_arm.h b/compiler/optimizing/code_generator_arm.h
index 5d51993..e3a13a2 100644
--- a/compiler/optimizing/code_generator_arm.h
+++ b/compiler/optimizing/code_generator_arm.h
@@ -186,7 +186,7 @@
// Blocks all register pairs made out of blocked core registers.
void UpdateBlockedPairRegisters() const;
- ParallelMoveResolverARM* GetMoveResolver() {
+ ParallelMoveResolverARM* GetMoveResolver() OVERRIDE {
return &move_resolver_;
}