ART: ChildBlockIterator Implementation

- Added the API to be able to walk through a BasicBlock's children directly.
- When calling Reset(GrowableArray*), there is an assignment to the g_list_
    member. This is not possible with the g_list_ being const.

Change-Id: I25d06484fd93848d80ccf96a1324058370b2ee46
Signed-Off-By: Jean Christophe Beyler <jean.christophe.beyler@intel.com>
Signed-off-by: Razvan A Lupusoru <razvan.a.lupusoru@intel.com>
Signed-off-by: Yixin Shou <yixin.shou@intel.com>
Signed-off-by: Chao-ying Fu <chao-ying.fu@intel.com>
Signed-off-by: Udayan Banerji <udayan.banerji@intel.com>
diff --git a/compiler/dex/mir_graph.cc b/compiler/dex/mir_graph.cc
index 30d0bc3..ca90a83 100644
--- a/compiler/dex/mir_graph.cc
+++ b/compiler/dex/mir_graph.cc
@@ -1257,4 +1257,55 @@
   DoDFSPreOrderSSARename(GetEntryBlock());
 }
 
+ChildBlockIterator::ChildBlockIterator(BasicBlock* bb, MIRGraph* mir_graph)
+    : basic_block_(bb), mir_graph_(mir_graph), visited_fallthrough_(false),
+      visited_taken_(false), have_successors_(false) {
+  // Check if we actually do have successors.
+  if (basic_block_ != 0 && basic_block_->successor_block_list_type != kNotUsed) {
+    have_successors_ = true;
+    successor_iter_.Reset(basic_block_->successor_blocks);
+  }
+}
+
+BasicBlock* ChildBlockIterator::Next() {
+  // We check if we have a basic block. If we don't we cannot get next child.
+  if (basic_block_ == nullptr) {
+    return nullptr;
+  }
+
+  // If we haven't visited fallthrough, return that.
+  if (visited_fallthrough_ == false) {
+    visited_fallthrough_ = true;
+
+    BasicBlock* result = mir_graph_->GetBasicBlock(basic_block_->fall_through);
+    if (result != nullptr) {
+      return result;
+    }
+  }
+
+  // If we haven't visited taken, return that.
+  if (visited_taken_ == false) {
+    visited_taken_ = true;
+
+    BasicBlock* result = mir_graph_->GetBasicBlock(basic_block_->taken);
+    if (result != nullptr) {
+      return result;
+    }
+  }
+
+  // We visited both taken and fallthrough. Now check if we have successors we need to visit.
+  if (have_successors_ == true) {
+    // Get information about next successor block.
+    SuccessorBlockInfo* successor_block_info = successor_iter_.Next();
+
+    // If we don't have anymore successors, return nullptr.
+    if (successor_block_info != nullptr) {
+      return mir_graph_->GetBasicBlock(successor_block_info->block);
+    }
+  }
+
+  // We do not have anything.
+  return nullptr;
+}
+
 }  // namespace art