1. 1bbdfd7 Verify encoded stack maps in debug builds. by David Srbecky · 9 years ago
  2. 7dc1178 Implement << operator for DexRegisterLocation::Kind. by David Srbecky · 9 years ago
  3. 012fc4e Don't encode a DexRegisterMap if there is no live register. by Nicolas Geoffray · 9 years ago
  4. ec7802a Add DCHECKs to ArenaVector and ScopedArenaVector. by Vladimir Marko · 10 years ago
  5. b5c4693 Assert we don't store an invalid dex_pc in the stack maps. by Calin Juravle · 10 years ago
  6. 225b646 Optimizing: Tag arena allocations in code generators. by Vladimir Marko · 10 years ago
  7. 77a48ae Revert "Revert "ART: Register allocation and runtime support for try/catch"" by David Brazdil · 10 years ago
  8. 659562a Revert "ART: Register allocation and runtime support for try/catch" by David Brazdil · 10 years ago
  9. b022fa1 ART: Register allocation and runtime support for try/catch by David Brazdil · 10 years ago
  10. 1c1da43 Improve documentation of memory layouts in stack_map.h. by Roland Levillain · 10 years ago
  11. bd8c725 Optimizing: Remove PcInfo, use the StackMapStream instead. by Vladimir Marko · 10 years ago
  12. f677ebf Cache stack map encoding by David Brazdil · 10 years ago
  13. 6530baf Move the catalog after the stack maps. by Nicolas Geoffray · 10 years ago
  14. b176d7c Also encode the InvokeType in an InlineInfo. by Nicolas Geoffray · 10 years ago
  15. b1d0f3f Support InlineInfo in StackMap. by Nicolas Geoffray · 10 years ago
  16. 4f46ac5 Cleanup and improve stack map stream by Calin Juravle · 10 years ago
  17. c416d33 Move stack map stream implementation to its own cc file. by Calin Juravle · 10 years ago