1. d775f96 Ensure all PCs in stack_map_test are aligned. by David Srbecky · 7 years ago
  2. 21d45b4 Simplify DexRegisterMap API. by David Srbecky · 7 years ago
  3. d02b23f Remove the CodeOffset helper class. by David Srbecky · 7 years ago
  4. 4b59d10 Revert^2 "Optimize register mask and stack mask in stack maps." by David Srbecky · 7 years ago
  5. 8b20b5c Revert "Optimize register mask and stack mask in stack maps." by Vladimir Marko · 7 years ago
  6. ffaf87a Optimize register mask and stack mask in stack maps. by David Srbecky · 7 years ago
  7. 052f8ca Rewrite stackmap encoding code. by David Srbecky · 7 years ago
  8. 3215fff Separate Malloc and MemMap ArenaPools by David Sehr · 7 years ago
  9. 33bff25 ART: Make InstructionSet an enum class and add kLast. by Vladimir Marko · 8 years ago
  10. 174b2e2 Use ScopedArenaAllocator for code generation. by Vladimir Marko · 8 years ago
  11. 69d310e Use ScopedArenaAllocator for building HGraph. by Vladimir Marko · 8 years ago
  12. cbcedbf Add method info to oat files by Mathieu Chartier · 8 years ago
  13. d776ff0 Add invoke infos to stack maps by Mathieu Chartier · 8 years ago
  14. 3228908 Deduplicate register maps for both inline and normal stack maps by Mathieu Chartier · 8 years ago
  15. 575d3e6 Clean up code info table layout by Mathieu Chartier · 8 years ago
  16. 1a20b68 Deduplicate register masks by Mathieu Chartier · 8 years ago
  17. 45aa598 Deduplicate stack masks by David Srbecky · 9 years ago
  18. 12f1b99 Remove alignment bits in between stack maps by Mathieu Chartier · 8 years ago
  19. a2f526f Compressed native PC for stack maps by Mathieu Chartier · 8 years ago
  20. 5d37c15 Put inlined ArtMethod pointer in stack maps. by Nicolas Geoffray · 8 years ago
  21. 61b28a1 Use bit-level packing for InlineInfo in stackmaps as well. by David Srbecky · 9 years ago
  22. 09ed098 Pack stack map entries on bit level to save space. by David Srbecky · 9 years ago
  23. 012fc4e Don't encode a DexRegisterMap if there is no live register. by Nicolas Geoffray · 9 years ago
  24. e5d80f8 Move ArenaBitVector into the runtime by Mathieu Chartier · 10 years ago
  25. d9cb68e ART: Add (Fpu)RegHigh stack map location kinds by David Brazdil · 10 years ago
  26. 1c1da43 Improve documentation of memory layouts in stack_map.h. by Roland Levillain · 10 years ago
  27. f677ebf Cache stack map encoding by David Brazdil · 10 years ago
  28. f10a25f ART: Fast copy stack mask by David Brazdil · 10 years ago
  29. b176d7c Also encode the InvokeType in an InlineInfo. by Nicolas Geoffray · 10 years ago
  30. b1d0f3f Support InlineInfo in StackMap. by Nicolas Geoffray · 10 years ago
  31. 4f46ac5 Cleanup and improve stack map stream by Calin Juravle · 10 years ago
  32. 896f8f7 Use variable encoding for StackMap. by Nicolas Geoffray · 10 years ago
  33. a552e1c Use unique location catalogs to encode Dex register maps. by Roland Levillain · 10 years ago
  34. 6ae7096 Share dex register maps between stack maps when possible. by Calin Juravle · 10 years ago
  35. 004c230 Compress the StackMaps. by Nicolas Geoffray · 10 years ago
  36. eeefa12 Update locations of registers after slow paths spilling. by Nicolas Geoffray · 10 years ago
  37. fead4e4 [optimizing] Don't record None locations in the stack maps. by Nicolas Geoffray · 10 years ago
  38. a2d8ec6 Compress the Dex register maps built by the optimizing compiler. by Roland Levillain · 10 years ago
  39. 12baf47 Extend compiler/optimizing/stack_map_test.cc. by Roland Levillain · 10 years ago
  40. 442b46a Display optimizing compiler's CodeInfo objects in oatdump. by Roland Levillain · 10 years ago
  41. 3946844 Runtime support for the new stack maps for the opt compiler. by Nicolas Geoffray · 11 years ago
  42. 99ea58c Add a new stack map scheme that encodes compilation info per pc. by Nicolas Geoffray · 11 years ago