Update bionic kernel headers using update_all.py
Change-Id: I9c377436e9bf158e7236b3b7dcebf3e79fa961de
diff --git a/libc/kernel/common/linux/msm_hw3d.h b/libc/kernel/common/linux/msm_hw3d.h
index 3d05106..684896e 100644
--- a/libc/kernel/common/linux/msm_hw3d.h
+++ b/libc/kernel/common/linux/msm_hw3d.h
@@ -7,38 +7,42 @@
*** structures, and macros generated from the original header, and thus,
*** contains no copyrightable information.
***
+ *** To edit the content of this header, modify the corresponding
+ *** source file (e.g. under external/kernel-headers/original/) then
+ *** run bionic/libc/kernel/tools/update_all.py
+ ***
+ *** Any manual change here will be lost the next time this script will
+ *** be run. You've been warned!
+ ***
****************************************************************************
****************************************************************************/
#ifndef _MSM_HW3D_H_
#define _MSM_HW3D_H_
-
#include <linux/fs.h>
#include <linux/ioctl.h>
-
+/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
struct hw3d_region;
-
#define HW3D_IOCTL_MAGIC 'h'
#define HW3D_WAIT_FOR_REVOKE _IO(HW3D_IOCTL_MAGIC, 0x80)
#define HW3D_WAIT_FOR_INTERRUPT _IO(HW3D_IOCTL_MAGIC, 0x81)
+/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
#define HW3D_GET_REGIONS _IOR(HW3D_IOCTL_MAGIC, 0x82, struct hw3d_region *)
-
#define HW3D_REGION_OFFSET(id) ((((uint32_t)(id)) & 0xf) << 28)
#define HW3D_REGION_ID(addr) (((uint32_t)(addr) >> 28) & 0xf)
#define HW3D_OFFSET_IN_REGION(addr) ((uint32_t)(addr) & ~(0xfUL << 28))
-
+/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
enum {
HW3D_EBI = 0,
HW3D_SMI = 1,
HW3D_REGS = 2,
-
+/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
HW3D_NUM_REGIONS = HW3D_REGS + 1,
};
-
struct hw3d_region {
unsigned long phys;
+/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
unsigned long map_offset;
unsigned long len;
};
-
#endif
-
+/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */