Clean up trailing whitespace in the kernel headers.

And fix the scripts so they stop letting trailing whitespace through.

Change-Id: Ie109fbe1f63321e565ba0fa60fee8e9cf3a61cfc
diff --git a/libc/kernel/common/linux/fb.h b/libc/kernel/common/linux/fb.h
index 48eec81..c3676b6 100755
--- a/libc/kernel/common/linux/fb.h
+++ b/libc/kernel/common/linux/fb.h
@@ -21,7 +21,7 @@
 #include <linux/types.h>
 #include <linux/i2c.h>
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_MAX 32  
+#define FB_MAX 32
 #define FBIOGET_VSCREENINFO 0x4600
 #define FBIOPUT_VSCREENINFO 0x4601
 #define FBIOGET_FSCREENINFO 0x4602
@@ -33,7 +33,7 @@
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
 #define FBIOGET_CON2FBMAP 0x460F
 #define FBIOPUT_CON2FBMAP 0x4610
-#define FBIOBLANK 0x4611  
+#define FBIOBLANK 0x4611
 #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
 #define FBIO_ALLOC 0x4613
@@ -44,144 +44,144 @@
 #define FBIOPUT_MODEINFO 0x4617
 #define FBIOGET_DISPINFO 0x4618
 #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
-#define FB_TYPE_PACKED_PIXELS 0  
+#define FB_TYPE_PACKED_PIXELS 0
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_TYPE_PLANES 1  
-#define FB_TYPE_INTERLEAVED_PLANES 2  
-#define FB_TYPE_TEXT 3  
-#define FB_TYPE_VGA_PLANES 4  
+#define FB_TYPE_PLANES 1
+#define FB_TYPE_INTERLEAVED_PLANES 2
+#define FB_TYPE_TEXT 3
+#define FB_TYPE_VGA_PLANES 4
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_TYPE_FOURCC 5  
-#define FB_AUX_TEXT_MDA 0  
-#define FB_AUX_TEXT_CGA 1  
-#define FB_AUX_TEXT_S3_MMIO 2  
+#define FB_TYPE_FOURCC 5
+#define FB_AUX_TEXT_MDA 0
+#define FB_AUX_TEXT_CGA 1
+#define FB_AUX_TEXT_S3_MMIO 2
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_AUX_TEXT_MGA_STEP16 3  
-#define FB_AUX_TEXT_MGA_STEP8 4  
-#define FB_AUX_TEXT_SVGA_GROUP 8  
-#define FB_AUX_TEXT_SVGA_MASK 7  
+#define FB_AUX_TEXT_MGA_STEP16 3
+#define FB_AUX_TEXT_MGA_STEP8 4
+#define FB_AUX_TEXT_SVGA_GROUP 8
+#define FB_AUX_TEXT_SVGA_MASK 7
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_AUX_TEXT_SVGA_STEP2 8  
-#define FB_AUX_TEXT_SVGA_STEP4 9  
-#define FB_AUX_TEXT_SVGA_STEP8 10  
-#define FB_AUX_TEXT_SVGA_STEP16 11  
+#define FB_AUX_TEXT_SVGA_STEP2 8
+#define FB_AUX_TEXT_SVGA_STEP4 9
+#define FB_AUX_TEXT_SVGA_STEP8 10
+#define FB_AUX_TEXT_SVGA_STEP16 11
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_AUX_TEXT_SVGA_LAST 15  
-#define FB_AUX_VGA_PLANES_VGA4 0  
-#define FB_AUX_VGA_PLANES_CFB4 1  
-#define FB_AUX_VGA_PLANES_CFB8 2  
+#define FB_AUX_TEXT_SVGA_LAST 15
+#define FB_AUX_VGA_PLANES_VGA4 0
+#define FB_AUX_VGA_PLANES_CFB4 1
+#define FB_AUX_VGA_PLANES_CFB8 2
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_VISUAL_MONO01 0  
-#define FB_VISUAL_MONO10 1  
-#define FB_VISUAL_TRUECOLOR 2  
-#define FB_VISUAL_PSEUDOCOLOR 3  
+#define FB_VISUAL_MONO01 0
+#define FB_VISUAL_MONO10 1
+#define FB_VISUAL_TRUECOLOR 2
+#define FB_VISUAL_PSEUDOCOLOR 3
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_VISUAL_DIRECTCOLOR 4  
-#define FB_VISUAL_STATIC_PSEUDOCOLOR 5  
-#define FB_VISUAL_FOURCC 6  
-#define FB_ACCEL_NONE 0  
+#define FB_VISUAL_DIRECTCOLOR 4
+#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
+#define FB_VISUAL_FOURCC 6
+#define FB_ACCEL_NONE 0
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_ATARIBLITT 1  
-#define FB_ACCEL_AMIGABLITT 2  
-#define FB_ACCEL_S3_TRIO64 3  
-#define FB_ACCEL_NCR_77C32BLT 4  
+#define FB_ACCEL_ATARIBLITT 1
+#define FB_ACCEL_AMIGABLITT 2
+#define FB_ACCEL_S3_TRIO64 3
+#define FB_ACCEL_NCR_77C32BLT 4
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_S3_VIRGE 5  
-#define FB_ACCEL_ATI_MACH64GX 6  
-#define FB_ACCEL_DEC_TGA 7  
-#define FB_ACCEL_ATI_MACH64CT 8  
+#define FB_ACCEL_S3_VIRGE 5
+#define FB_ACCEL_ATI_MACH64GX 6
+#define FB_ACCEL_DEC_TGA 7
+#define FB_ACCEL_ATI_MACH64CT 8
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_ATI_MACH64VT 9  
-#define FB_ACCEL_ATI_MACH64GT 10  
-#define FB_ACCEL_SUN_CREATOR 11  
-#define FB_ACCEL_SUN_CGSIX 12  
+#define FB_ACCEL_ATI_MACH64VT 9
+#define FB_ACCEL_ATI_MACH64GT 10
+#define FB_ACCEL_SUN_CREATOR 11
+#define FB_ACCEL_SUN_CGSIX 12
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_SUN_LEO 13  
-#define FB_ACCEL_IMS_TWINTURBO 14  
-#define FB_ACCEL_3DLABS_PERMEDIA2 15  
-#define FB_ACCEL_MATROX_MGA2064W 16  
+#define FB_ACCEL_SUN_LEO 13
+#define FB_ACCEL_IMS_TWINTURBO 14
+#define FB_ACCEL_3DLABS_PERMEDIA2 15
+#define FB_ACCEL_MATROX_MGA2064W 16
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_MATROX_MGA1064SG 17  
-#define FB_ACCEL_MATROX_MGA2164W 18  
-#define FB_ACCEL_MATROX_MGA2164W_AGP 19  
-#define FB_ACCEL_MATROX_MGAG100 20  
+#define FB_ACCEL_MATROX_MGA1064SG 17
+#define FB_ACCEL_MATROX_MGA2164W 18
+#define FB_ACCEL_MATROX_MGA2164W_AGP 19
+#define FB_ACCEL_MATROX_MGAG100 20
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_MATROX_MGAG200 21  
-#define FB_ACCEL_SUN_CG14 22  
-#define FB_ACCEL_SUN_BWTWO 23  
-#define FB_ACCEL_SUN_CGTHREE 24  
+#define FB_ACCEL_MATROX_MGAG200 21
+#define FB_ACCEL_SUN_CG14 22
+#define FB_ACCEL_SUN_BWTWO 23
+#define FB_ACCEL_SUN_CGTHREE 24
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_SUN_TCX 25  
-#define FB_ACCEL_MATROX_MGAG400 26  
-#define FB_ACCEL_NV3 27  
-#define FB_ACCEL_NV4 28  
+#define FB_ACCEL_SUN_TCX 25
+#define FB_ACCEL_MATROX_MGAG400 26
+#define FB_ACCEL_NV3 27
+#define FB_ACCEL_NV4 28
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_NV5 29  
-#define FB_ACCEL_CT_6555x 30  
-#define FB_ACCEL_3DFX_BANSHEE 31  
-#define FB_ACCEL_ATI_RAGE128 32  
+#define FB_ACCEL_NV5 29
+#define FB_ACCEL_CT_6555x 30
+#define FB_ACCEL_3DFX_BANSHEE 31
+#define FB_ACCEL_ATI_RAGE128 32
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_IGS_CYBER2000 33  
-#define FB_ACCEL_IGS_CYBER2010 34  
-#define FB_ACCEL_IGS_CYBER5000 35  
-#define FB_ACCEL_SIS_GLAMOUR 36  
+#define FB_ACCEL_IGS_CYBER2000 33
+#define FB_ACCEL_IGS_CYBER2010 34
+#define FB_ACCEL_IGS_CYBER5000 35
+#define FB_ACCEL_SIS_GLAMOUR 36
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_3DLABS_PERMEDIA3 37  
-#define FB_ACCEL_ATI_RADEON 38  
-#define FB_ACCEL_I810 39  
-#define FB_ACCEL_SIS_GLAMOUR_2 40  
+#define FB_ACCEL_3DLABS_PERMEDIA3 37
+#define FB_ACCEL_ATI_RADEON 38
+#define FB_ACCEL_I810 39
+#define FB_ACCEL_SIS_GLAMOUR_2 40
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_SIS_XABRE 41  
-#define FB_ACCEL_I830 42  
-#define FB_ACCEL_NV_10 43  
-#define FB_ACCEL_NV_20 44  
+#define FB_ACCEL_SIS_XABRE 41
+#define FB_ACCEL_I830 42
+#define FB_ACCEL_NV_10 43
+#define FB_ACCEL_NV_20 44
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_NV_30 45  
-#define FB_ACCEL_NV_40 46  
-#define FB_ACCEL_XGI_VOLARI_V 47  
-#define FB_ACCEL_XGI_VOLARI_Z 48  
+#define FB_ACCEL_NV_30 45
+#define FB_ACCEL_NV_40 46
+#define FB_ACCEL_XGI_VOLARI_V 47
+#define FB_ACCEL_XGI_VOLARI_Z 48
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_OMAP1610 49  
-#define FB_ACCEL_TRIDENT_TGUI 50  
-#define FB_ACCEL_TRIDENT_3DIMAGE 51  
-#define FB_ACCEL_TRIDENT_BLADE3D 52  
+#define FB_ACCEL_OMAP1610 49
+#define FB_ACCEL_TRIDENT_TGUI 50
+#define FB_ACCEL_TRIDENT_3DIMAGE 51
+#define FB_ACCEL_TRIDENT_BLADE3D 52
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_TRIDENT_BLADEXP 53  
-#define FB_ACCEL_CIRRUS_ALPINE 53  
-#define FB_ACCEL_NEOMAGIC_NM2070 90  
-#define FB_ACCEL_NEOMAGIC_NM2090 91  
+#define FB_ACCEL_TRIDENT_BLADEXP 53
+#define FB_ACCEL_CIRRUS_ALPINE 53
+#define FB_ACCEL_NEOMAGIC_NM2070 90
+#define FB_ACCEL_NEOMAGIC_NM2090 91
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_NEOMAGIC_NM2093 92  
-#define FB_ACCEL_NEOMAGIC_NM2097 93  
-#define FB_ACCEL_NEOMAGIC_NM2160 94  
-#define FB_ACCEL_NEOMAGIC_NM2200 95  
+#define FB_ACCEL_NEOMAGIC_NM2093 92
+#define FB_ACCEL_NEOMAGIC_NM2097 93
+#define FB_ACCEL_NEOMAGIC_NM2160 94
+#define FB_ACCEL_NEOMAGIC_NM2200 95
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_NEOMAGIC_NM2230 96  
-#define FB_ACCEL_NEOMAGIC_NM2360 97  
-#define FB_ACCEL_NEOMAGIC_NM2380 98  
-#define FB_ACCEL_PXA3XX 99  
+#define FB_ACCEL_NEOMAGIC_NM2230 96
+#define FB_ACCEL_NEOMAGIC_NM2360 97
+#define FB_ACCEL_NEOMAGIC_NM2380 98
+#define FB_ACCEL_PXA3XX 99
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_SAVAGE4 0x80  
-#define FB_ACCEL_SAVAGE3D 0x81  
-#define FB_ACCEL_SAVAGE3D_MV 0x82  
-#define FB_ACCEL_SAVAGE2000 0x83  
+#define FB_ACCEL_SAVAGE4 0x80
+#define FB_ACCEL_SAVAGE3D 0x81
+#define FB_ACCEL_SAVAGE3D_MV 0x82
+#define FB_ACCEL_SAVAGE2000 0x83
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_SAVAGE_MX_MV 0x84  
-#define FB_ACCEL_SAVAGE_MX 0x85  
-#define FB_ACCEL_SAVAGE_IX_MV 0x86  
-#define FB_ACCEL_SAVAGE_IX 0x87  
+#define FB_ACCEL_SAVAGE_MX_MV 0x84
+#define FB_ACCEL_SAVAGE_MX 0x85
+#define FB_ACCEL_SAVAGE_IX_MV 0x86
+#define FB_ACCEL_SAVAGE_IX 0x87
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_PROSAVAGE_PM 0x88  
-#define FB_ACCEL_PROSAVAGE_KM 0x89  
-#define FB_ACCEL_S3TWISTER_P 0x8a  
-#define FB_ACCEL_S3TWISTER_K 0x8b  
+#define FB_ACCEL_PROSAVAGE_PM 0x88
+#define FB_ACCEL_PROSAVAGE_KM 0x89
+#define FB_ACCEL_S3TWISTER_P 0x8a
+#define FB_ACCEL_S3TWISTER_K 0x8b
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACCEL_SUPERSAVAGE 0x8c  
-#define FB_ACCEL_PROSAVAGE_DDR 0x8d  
-#define FB_ACCEL_PROSAVAGE_DDRK 0x8e  
-#define FB_ACCEL_PUV3_UNIGFX 0xa0  
+#define FB_ACCEL_SUPERSAVAGE 0x8c
+#define FB_ACCEL_PROSAVAGE_DDR 0x8d
+#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
+#define FB_ACCEL_PUV3_UNIGFX 0xa0
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_CAP_FOURCC 1  
+#define FB_CAP_FOURCC 1
 struct fb_fix_screeninfo {
  char id[16];
  unsigned long smem_start;
@@ -209,39 +209,39 @@
  __u32 length;
  __u32 msb_right;
 };
-#define FB_NONSTD_HAM 1  
+#define FB_NONSTD_HAM 1
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_NONSTD_REV_PIX_IN_B 2  
-#define FB_ACTIVATE_NOW 0  
-#define FB_ACTIVATE_NXTOPEN 1  
-#define FB_ACTIVATE_TEST 2  
+#define FB_NONSTD_REV_PIX_IN_B 2
+#define FB_ACTIVATE_NOW 0
+#define FB_ACTIVATE_NXTOPEN 1
+#define FB_ACTIVATE_TEST 2
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
 #define FB_ACTIVATE_MASK 15
-#define FB_ACTIVATE_VBL 16  
-#define FB_CHANGE_CMAP_VBL 32  
-#define FB_ACTIVATE_ALL 64  
+#define FB_ACTIVATE_VBL 16
+#define FB_CHANGE_CMAP_VBL 32
+#define FB_ACTIVATE_ALL 64
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_ACTIVATE_FORCE 128  
-#define FB_ACTIVATE_INV_MODE 256  
-#define FB_ACCELF_TEXT 1  
-#define FB_SYNC_HOR_HIGH_ACT 1  
+#define FB_ACTIVATE_FORCE 128
+#define FB_ACTIVATE_INV_MODE 256
+#define FB_ACCELF_TEXT 1
+#define FB_SYNC_HOR_HIGH_ACT 1
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_SYNC_VERT_HIGH_ACT 2  
-#define FB_SYNC_EXT 4  
-#define FB_SYNC_COMP_HIGH_ACT 8  
-#define FB_SYNC_BROADCAST 16  
+#define FB_SYNC_VERT_HIGH_ACT 2
+#define FB_SYNC_EXT 4
+#define FB_SYNC_COMP_HIGH_ACT 8
+#define FB_SYNC_BROADCAST 16
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_SYNC_ON_GREEN 32  
-#define FB_VMODE_NONINTERLACED 0  
-#define FB_VMODE_INTERLACED 1  
-#define FB_VMODE_DOUBLE 2  
+#define FB_SYNC_ON_GREEN 32
+#define FB_VMODE_NONINTERLACED 0
+#define FB_VMODE_INTERLACED 1
+#define FB_VMODE_DOUBLE 2
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_VMODE_ODD_FLD_FIRST 4  
+#define FB_VMODE_ODD_FLD_FIRST 4
 #define FB_VMODE_MASK 255
-#define FB_VMODE_YWRAP 256  
-#define FB_VMODE_SMOOTH_XPAN 512  
+#define FB_VMODE_YWRAP 256
+#define FB_VMODE_SMOOTH_XPAN 512
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_VMODE_CONUPDATE 512  
+#define FB_VMODE_CONUPDATE 512
 #define FB_FLAG_RATIO_4_3 64
 #define FB_FLAG_RATIO_16_9 128
 #define FB_FLAG_PIXEL_REPEAT 256
@@ -323,17 +323,17 @@
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
  FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
 };
-#define FB_VBLANK_VBLANKING 0x001  
-#define FB_VBLANK_HBLANKING 0x002  
+#define FB_VBLANK_VBLANKING 0x001
+#define FB_VBLANK_HBLANKING 0x002
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_VBLANK_HAVE_VBLANK 0x004  
-#define FB_VBLANK_HAVE_HBLANK 0x008  
-#define FB_VBLANK_HAVE_COUNT 0x010  
-#define FB_VBLANK_HAVE_VCOUNT 0x020  
+#define FB_VBLANK_HAVE_VBLANK 0x004
+#define FB_VBLANK_HAVE_HBLANK 0x008
+#define FB_VBLANK_HAVE_COUNT 0x010
+#define FB_VBLANK_HAVE_VCOUNT 0x020
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
-#define FB_VBLANK_HAVE_HCOUNT 0x040  
-#define FB_VBLANK_VSYNCING 0x080  
-#define FB_VBLANK_HAVE_VSYNC 0x100  
+#define FB_VBLANK_HAVE_HCOUNT 0x040
+#define FB_VBLANK_VSYNCING 0x080
+#define FB_VBLANK_HAVE_VSYNC 0x100
 struct fb_vblank {
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
  __u32 flags;
@@ -403,4 +403,3 @@
 /* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
 };
 #endif
-