C++ class for device-specific code
Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I8bdea6505da7974631bf3d9ac3ee308f8c0f76e1
diff --git a/screen_ui.h b/screen_ui.h
index 544f154..a5ec0d3 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -47,6 +47,10 @@
int WaitKey();
bool IsKeyPressed(int key);
void FlushKeys();
+ // The default implementation of CheckKey enqueues all keys.
+ // Devices should typically override this to provide some way to
+ // toggle the log/menu display, and to do an immediate reboot.
+ KeyAction CheckKey(int key);
// printing messages
void Print(const char* fmt, ...); // __attribute__((format(printf, 1, 2)));
@@ -95,7 +99,8 @@
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
- volatile char key_pressed[KEY_MAX + 1];
+ char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
+ int key_last_down; // under key_queue_mutex
int rel_sum;
pthread_t progress_t;
@@ -110,6 +115,7 @@
void update_progress_locked();
static void* progress_thread(void* cookie);
static int input_callback(int fd, short revents, void* data);
+ void process_key(int key_code, int updown);
static void* input_thread(void* cookie);
bool usb_connected();