Remove the fixed screen size assumptions.
Dynamically allocate the text and menu arrays instead.
Change-Id: Idbfc3fe4e4b50db4fee62ac2b6a7323cad369749
diff --git a/screen_ui.h b/screen_ui.h
index 01a33bf..210fd3e 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -84,17 +84,14 @@
// progress bar)
bool pagesIdentical;
- static const int kMaxCols = 96;
- static const int kMaxRows = 96;
-
// Log text overlay, displayed when a magic key is pressed
- char text[kMaxRows][kMaxCols];
- int text_cols, text_rows;
- int text_col, text_row, text_top;
+ char** text;
+ size_t text_cols, text_rows;
+ size_t text_col, text_row, text_top;
bool show_text;
bool show_text_ever; // has show_text ever been true?
- char menu[kMaxRows][kMaxCols];
+ char** menu;
bool show_menu;
int menu_top, menu_items, menu_sel;
@@ -102,8 +99,6 @@
int animation_fps;
int installing_frames;
- protected:
- private:
int iconX, iconY;