recovery: Add ability to interrupt UI
Normally calling a UI method will block
indefinitely until the UI is actually
used. This creates a method to interrupt
the UI, causing waitKey to return -2. This
in turn, will cause ShowMenu to return -2.
This allows switching between recovery and
fastbootd via usb commands.
Test: adb shell /data/nativetest64/recovery_unit_test/recovery_unit_test
Bug: 78793464
Change-Id: I4c6c9aa18d79070877841a5c9818acf723fa6096
diff --git a/screen_ui.cpp b/screen_ui.cpp
index f9c4a06..c14f29d 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -417,6 +417,7 @@
FlushKeys();
while (true) {
int key = WaitKey();
+ if (key == static_cast<int>(KeyError::INTERRUPTED)) break;
if (key == KEY_POWER || key == KEY_ENTER) {
break;
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
@@ -925,6 +926,7 @@
while (show_prompt) {
show_prompt = false;
int key = WaitKey();
+ if (key == static_cast<int>(KeyError::INTERRUPTED)) return;
if (key == KEY_POWER || key == KEY_ENTER) {
return;
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
@@ -1017,19 +1019,26 @@
// Throw away keys pressed previously, so user doesn't accidentally trigger menu items.
FlushKeys();
+ // If there is a key interrupt in progress, return KeyError::INTERRUPTED without starting the
+ // menu.
+ if (IsKeyInterrupted()) return static_cast<size_t>(KeyError::INTERRUPTED);
+
StartMenu(headers, items, initial_selection);
int selected = initial_selection;
int chosen_item = -1;
while (chosen_item < 0) {
int key = WaitKey();
- if (key == -1) { // WaitKey() timed out.
+ if (key == static_cast<int>(KeyError::INTERRUPTED)) { // WaitKey() was interrupted.
+ return static_cast<size_t>(KeyError::INTERRUPTED);
+ }
+ if (key == static_cast<int>(KeyError::TIMED_OUT)) { // WaitKey() timed out.
if (WasTextEverVisible()) {
continue;
} else {
LOG(INFO) << "Timed out waiting for key input; rebooting.";
EndMenu();
- return static_cast<size_t>(-1);
+ return static_cast<size_t>(KeyError::TIMED_OUT);
}
}