ui: Move locale and friends into ScreenRecoveryUI class.
Localized texts only make sense on devices with screens.
Test: Run fake OTA on angler; check the on-screen texts.
Change-Id: I3a644294c8b1f2056cfb78b2d61a598b8ddf2acf
diff --git a/ui.cpp b/ui.cpp
index e80d7ed..baf6d10 100644
--- a/ui.cpp
+++ b/ui.cpp
@@ -50,9 +50,7 @@
static constexpr const char* MAX_BRIGHTNESS_FILE = "/sys/class/leds/lcd-backlight/max_brightness";
RecoveryUI::RecoveryUI()
- : locale_(""),
- rtl_locale_(false),
- brightness_normal_(50),
+ : brightness_normal_(50),
brightness_dimmed_(25),
touch_screen_allowed_(false),
kTouchLowThreshold(RECOVERY_UI_TOUCH_LOW_THRESHOLD),
@@ -132,10 +130,7 @@
return true;
}
-bool RecoveryUI::Init(const std::string& locale) {
- // Set up the locale info.
- SetLocale(locale);
-
+bool RecoveryUI::Init(const std::string& /* locale */) {
ev_init(std::bind(&RecoveryUI::OnInputEvent, this, std::placeholders::_1, std::placeholders::_2),
touch_screen_allowed_);
@@ -574,23 +569,3 @@
enable_reboot = enabled;
pthread_mutex_unlock(&key_queue_mutex);
}
-
-void RecoveryUI::SetLocale(const std::string& new_locale) {
- this->locale_ = new_locale;
- this->rtl_locale_ = false;
-
- if (!new_locale.empty()) {
- size_t underscore = new_locale.find('_');
- // lang has the language prefix prior to '_', or full string if '_' doesn't exist.
- std::string lang = new_locale.substr(0, underscore);
-
- // A bit cheesy: keep an explicit list of supported RTL languages.
- if (lang == "ar" || // Arabic
- lang == "fa" || // Persian (Farsi)
- lang == "he" || // Hebrew (new language code)
- lang == "iw" || // Hebrew (old language code)
- lang == "ur") { // Urdu
- rtl_locale_ = true;
- }
- }
-}