commit | 01899e4baf9efe962bb3d95b610d488af073181a | [log] [tgz] |
---|---|---|
author | Lukacs T. Berki <lberki@google.com> | Thu Mar 18 15:18:07 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Mar 18 15:18:07 2021 +0000 |
tree | c885819fdf16f56984c7fd1e2d0cd64b11f86b1c | |
parent | df89780a4a3632fe92acca23961adfbcded5191d [diff] | |
parent | 291f774049843220247cdb06a956beb6ad3a2b43 [diff] |
Add a flag to compile Go code for debugging. am: 07a91f072c am: 261a3ccff1 am: 291f774049 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1642084 Change-Id: Idb70eb907d188686d999c8c7b30b68e1f3391a6b
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.