commit | b8534bf280d5cb7ee1685babe7ae8fc540014536 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dwillemsen@google.com> | Wed Sep 13 16:50:27 2017 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Wed Sep 13 16:50:27 2017 -0700 |
tree | e3205b621f4e5455c531cad9003aba0f5b485e81 | |
parent | c40ef075f449b1f8a1aa9517e91c3926a0d650aa [diff] |
Use go1.9 instead of go1.9rc1 Change-Id: Id698eff8efeb723f8665c0358cdb0cfca4d5f776
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.