Ask primary builder for module names

Remove the assumed Name and Deps properties.  Instead, ask the Module
for the Name, and require them to use the existing replacements for
Deps.

Change-Id: I729045d86277686078b3aa0bba71c67d612ead2c
5 files changed
tree: 04a90d2586b427e1089765a048a9255d4bdc7f01
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. gotestrunner/
  7. loadplugins/
  8. parser/
  9. pathtools/
  10. proptools/
  11. tests/
  12. .gitignore
  13. .travis.fix-fork.sh
  14. .travis.gofmt.sh
  15. .travis.install-ninja.sh
  16. .travis.yml
  17. blueprint.bash
  18. Blueprints
  19. bootstrap.bash
  20. build.ninja.in
  21. context.go
  22. context_test.go
  23. CONTRIBUTING.md
  24. doc.go
  25. fs.go
  26. LICENSE
  27. live_tracker.go
  28. mangle.go
  29. module_ctx.go
  30. ninja_defs.go
  31. ninja_strings.go
  32. ninja_strings_test.go
  33. ninja_writer.go
  34. ninja_writer_test.go
  35. package_ctx.go
  36. README.md
  37. scope.go
  38. singleton_ctx.go
  39. splice_modules_test.go
  40. unpack.go
  41. unpack_test.go
  42. visit_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.