commit | 1aece72b35af58dead7401856a91a48260c6f6d7 | [log] [tgz] |
---|---|---|
author | colincross <github@colincross.com> | Tue Aug 09 12:36:18 2016 -0700 |
committer | GitHub <noreply@github.com> | Tue Aug 09 12:36:18 2016 -0700 |
tree | 79002bf23ddc9e0d2a00825805d04d554a581ef8 | |
parent | fd1ef9ec7adf31093c2859f4ec6bafbde5ba041d [diff] | |
parent | a4371358766ec8f356d09e36984c69572ad48515 [diff] |
Merge pull request #112 from colincross/opt Only instantiate nil struct pointers that are used
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.