commit | 1c4364276d9bbc4923ab89c4bd1218e3135b83f5 | [log] [tgz] |
---|---|---|
author | Liz Kammer <eakammer@google.com> | Tue Dec 01 17:30:07 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Tue Dec 01 17:30:07 2020 +0000 |
tree | 4b1fb171e258372e6151c54ff967f1ed9f44ea09 | |
parent | 28cb7d054c1c278048d6350258b46f99bdd578d2 [diff] | |
parent | 14e63c229f8afd61d39c69a30353bcf242ea47e4 [diff] |
Merge remote-tracking branch 'aosp/upstream' am: f41959b79a am: 14e63c229f Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1512683 Change-Id: Id4064a4b8ada8082c064b44a655a1eac6d2b09bb
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.