commit | 1c633d832c74fb7278dd0307148c4af67d61993e | [log] [tgz] |
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author | Lukacs T. Berki <lberki@google.com> | Wed Mar 17 13:33:12 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Mar 17 13:33:12 2021 +0000 |
tree | c24c00f5b173a09c11a81ce441bab7d1c15f907e | |
parent | 29feab2a42962c3a4db2c85c2e40a4ef2cdec131 [diff] | |
parent | b3b9cb6ccc67a88bb33d359fb6b76f55b5d54ba5 [diff] |
Remove the GeneratingPrimaryBuilder() method. am: b3b9cb6ccc Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1639860 Change-Id: Ie3198a5e0afe2b4c0c9f924680eae557a85c8dae
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.