commit | aed8eb35dedb412bf7c57143f714cd1df898378b | [log] [tgz] |
---|---|---|
author | Chris Parsons <cparsons@google.com> | Wed Nov 11 02:02:18 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Nov 11 02:02:18 2020 +0000 |
tree | 60ea60c297f47c2b26082c8b2de1771618475831 | |
parent | 22a4db765152da5786158503a80e21e1954de3a3 [diff] | |
parent | fed26026912a270982694f68c81a05c019dafcc2 [diff] |
Merge remote-tracking branch 'upstream/master' into pull-upstream-3 am: e5dbb9140d am: ec7e2de0fb am: fed2602691 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1495096 Change-Id: Ia86903831cbe183ba55a13945ddc51b4e36fe34a
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.