commit | 2a2c58ef46cc0942e74d3099a4edd570893f5d59 | [log] [tgz] |
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author | Paul Duffin <paulduffin@google.com> | Wed May 13 09:06:17 2020 +0100 |
committer | Paul Duffin <paulduffin@google.com> | Wed May 13 09:06:17 2020 +0100 |
tree | 1db10364f80fa1d3c33ee86d6aefd7b2e56f68eb | |
parent | 301749801e3d699a1644a68871e9731c24f3f5e7 [diff] |
Support checking syntax of generated Blueprint files Adds a CheckBlueprintSyntax(...) method to check the syntax of a Blueprint file. Changes processModuleDef and newModule from being method on *Context to being standalone functions. That ensures that CheckBlueprintSyntax(...) does not need to take a context and so there is no chance that it can change its state.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.