Sort testcases to make build (more) reproducible

f.Scope.Objects is a map, so iteration order isn't defined. To fix this,
lets just sort the testcase list so that it's always consistent.

There are still some paths in the built go files, but this improves
repeatability using the same paths.

Test: Build twice, compare generated test.go files.
Change-Id: Ie3fc896f54314fee0e0e9ddc3a9e06ad2f72a78d
1 file changed
tree: 4b9c321f32e18519e6cf22dfea205bef7a47b10c
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. gotestrunner/
  7. loadplugins/
  8. parser/
  9. pathtools/
  10. proptools/
  11. tests/
  12. .gitignore
  13. .travis.fix-fork.sh
  14. .travis.gofmt.sh
  15. .travis.install-ninja.sh
  16. .travis.yml
  17. blueprint.bash
  18. Blueprints
  19. bootstrap.bash
  20. build.ninja.in
  21. context.go
  22. context_test.go
  23. CONTRIBUTING.md
  24. doc.go
  25. fs.go
  26. glob.go
  27. LICENSE
  28. live_tracker.go
  29. mangle.go
  30. module_ctx.go
  31. ninja_defs.go
  32. ninja_strings.go
  33. ninja_strings_test.go
  34. ninja_writer.go
  35. ninja_writer_test.go
  36. package_ctx.go
  37. README.md
  38. scope.go
  39. singleton_ctx.go
  40. splice_modules_test.go
  41. unpack.go
  42. unpack_test.go
  43. visit_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.