commit | b06c753d91d9263f969063358acaf1430d566178 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Thu Jul 16 22:25:46 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jul 16 22:25:46 2020 +0000 |
tree | 58b3f63006b0f3e849f4082f31f6c53b894ab70a | |
parent | e9e15a5059c65f36d08f460f24cd52642946543f [diff] | |
parent | d5cf2cb6be9604620be1ec9ba2ab95f8a626e34c [diff] |
Merge remote-tracking branch 'aosp/upstream' am: 9b15d1a888 am: d5cf2cb6be Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1364798 Change-Id: I0b10c9cb0b11dfa1677b16e472a26208932d4c08
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.