commit | 352eca5484ebe1e315c8e05b0450ed6ef94f393e | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jan 23 21:57:37 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jan 23 21:57:37 2020 +0000 |
tree | 28e47893fdcfc2f8b3dc0e27683eeda25c4fb956 | |
parent | 21c577f7198debc72bf404b70d375243ec741b06 [diff] | |
parent | 2e9dbb516b9c506eeeb4c2b8102bb724f0966350 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: a70b3381cb am: 2e9dbb516b Change-Id: Ia58cb2ffb54a013c55eb467e321e5e933e72b0a0
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.