commit | 3a3d89a94eb8e3295facccb9f08292dd80cc1d27 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Wed Sep 19 16:50:55 2018 -0700 |
committer | Colin Cross <ccross@android.com> | Wed Sep 19 16:51:12 2018 -0700 |
tree | 2c40d2f843cf72e871c378e59e7b6d7e96105e5f | |
parent | 254f2ae7b16c654531498f37de8e7568759af816 [diff] | |
parent | 112a732a5a3cebb3cc1a03aa2fb32fa49130d8c5 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Fix globs matching files with wildcard characters in the name Report panic context for SingletonContext.VisitAllModules Fix issues found by `go vet` Add go.mod for go1.11 module support Test: m checkbuild Change-Id: Ic7a9248652c4c799559240aeef1e4f6e5292582e
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.