commit | 656870fbca9e8d8d7884848a0f8d8c57a27fc87b | [log] [tgz] |
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author | Jeff Gaston <jeffrygaston@google.com> | Wed Nov 29 18:37:31 2017 -0800 |
committer | Jeff Gaston <jeffrygaston@google.com> | Mon Dec 04 17:16:21 2017 -0800 |
tree | d3288d08fd66ecddea8c7a630db4697b8699eeb2 | |
parent | 94c21796661a04496cb6eb4aae5635cdea9dfe1c [diff] |
Have handleOneFile(child) wait for handleOneFile(parent). Bug: 65683273 Test: m -j nothing # which runs unit tests Change-Id: I850e78ebcdbee68637f66d81fc127f19dd28508a
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.