commit | fc2278d1b160e8a99c5a683caab17f63cae69386 | [log] [tgz] |
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author | Paul Duffin <paulduffin@google.com> | Fri Mar 26 17:34:52 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Mar 26 17:34:52 2021 +0000 |
tree | b4d0d0b28579b9060f1e63bb48bf2df2c1273611 | |
parent | 584023ba01212b5f2dea54e9c8667fb27437d6a7 [diff] | |
parent | 2aa510c27b529618d580a7e15f9b4a4587c411a3 [diff] |
Always shard structs if they would exceed maxNameSize even if unfiltered am: 2aa510c27b Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1652285 Change-Id: I6ea431cede51576f8c19cce2f0151549717ea242
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.