commit | 4f21237342e715cbbac6e409cd67e86a304483c4 | [log] [tgz] |
---|---|---|
author | Jeff Gaston <jeffrygaston@google.com> | Mon Nov 06 15:09:23 2017 -0800 |
committer | Jeff Gaston <jeffrygaston@google.com> | Mon Nov 06 15:09:23 2017 -0800 |
tree | 36f8a3028f8a2bcc30074a950657850116c60f10 | |
parent | 305e1679a63c95b7ac307dc89f693bf934f1c4cb [diff] | |
parent | f393902342007ac9f225e04dc45787f9d27ec4c7 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Make test_tree_tests.sh slightly easier to read No longer follow subdirs in Android.bp files Support for a custom list of Blueprints files to parse Make a copy of Blueprint in tests Move parseOne for readability Clarify context.go somewhat Test: m -j checkbuild Change-Id: I703fe344bff4660bea6ca99b74a1dff86cf11feb
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.