commit | 52bc20d83b852bd80ffee9fd7d18d4fc6da07bbc | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jan 16 21:58:17 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jan 16 21:58:17 2020 +0000 |
tree | 795aeb028115b3c12aaeab26872eb201722e6b8c | |
parent | 1cb6f844c553afebbc5fb71bb4a0ebff04278bdb [diff] | |
parent | 8a2693ba806723c488cf38f8b74baf5ac9876f10 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 76a390c22e am: 8623fab804 am: 8a2693ba80 Change-Id: Iaa35e3e2a7824a14ed1b3ba5465be73dee0dc67b
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.