commit | 50094b1dd568650516d1527c49be2c013c3f76cc | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Sat Sep 12 22:26:39 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Sat Sep 12 22:26:39 2020 +0000 |
tree | 024346cc76ab1f4bfa5382c5e0733f4ec4aa606b | |
parent | e3acf9a010244e2c07c1d5b6683307c26780a872 [diff] | |
parent | a44090a3c1a221eca806f399b0355811f89a0f13 [diff] |
Merge remote-tracking branch 'aosp/upstream' am: 60bb204d8f am: a488647fa1 am: a7e0531213 am: a44090a3c1 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1426208 Change-Id: I66549f1f476a3ab4ac694e6f2b21eb7e946bf7d8
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.