commit | a78548403e6fa4a74e6349d9e0c79f82132f7ffb | [log] [tgz] |
---|---|---|
author | Lukacs T. Berki <lberki@google.com> | Tue Mar 09 09:44:30 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Tue Mar 09 09:44:30 2021 +0000 |
tree | 29d7ab9c4c886e2486af6fd77a829a6a7bf7400e | |
parent | b89005d459652d970daec07c86e7838dcb285e77 [diff] | |
parent | da1e23b7efddc106b72885f869e718a11eba55d0 [diff] |
Use stageDir() to determine the install directory. am: 7d2e60ece7 am: da1e23b7ef Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1622883 MUST ONLY BE SUBMITTED BY AUTOMERGER Change-Id: If680d3730c5e700fd5feda8ee232fadb9ad5cfa0
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.