commit | 716137ec3800463cd2967f1bd4610fda3b63c02c | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dan@danw.org> | Wed Dec 26 16:43:54 2018 -0800 |
committer | GitHub <noreply@github.com> | Wed Dec 26 16:43:54 2018 -0800 |
tree | 1684d7bf05c70847aef28e8258bb40eccd481415 | |
parent | f8565113e1814d84dc05f50b495fcb873e595432 [diff] | |
parent | b40aaadbca3d02c22fa392faa1b281df7d1793d2 [diff] |
Merge pull request #230 from smore-lore/master bpmodify: add argument if it is missing
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.